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SCNMatrix4.CreatePerspectiveOffCenter Method

Definition

Overloads

CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single)

Creates a decentered perspective projection matrix.

CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)

Creates a decentered perspective projection matrix.

CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)

public static SceneKit.SCNMatrix4 CreatePerspectiveOffCenter (nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar);
static member CreatePerspectiveOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4

Parameters

left
nfloat
right
nfloat
bottom
nfloat
top
nfloat
zNear
nfloat
zFar
nfloat

Returns

Applies to

CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single)

Creates a decentered perspective projection matrix.

public static SceneKit.SCNMatrix4 CreatePerspectiveOffCenter (float left, float right, float bottom, float top, float zNear, float zFar);
static member CreatePerspectiveOffCenter : single * single * single * single * single * single -> SceneKit.SCNMatrix4

Parameters

left
Single
right
Single
bottom
Single
top
Single
zNear
Single
zFar
Single

Returns

Applies to

CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)

public static void CreatePerspectiveOffCenter (nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat *  -> unit

Parameters

left
nfloat
right
nfloat
bottom
nfloat
top
nfloat
zNear
nfloat
zFar
nfloat
result
SCNMatrix4

Applies to

CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)

Creates a decentered perspective projection matrix.

public static void CreatePerspectiveOffCenter (float left, float right, float bottom, float top, float zNear, float zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveOffCenter : single * single * single * single * single * single *  -> unit

Parameters

left
Single
right
Single
bottom
Single
top
Single
zNear
Single
zFar
Single
result
SCNMatrix4

Applies to