SCNMatrix4.CreateRotationX Method

Definition

Overloads

CreateRotationX(Single, SCNMatrix4)

Creates a matrix that represents a rotation about the X axis, and stores it in result.

CreateRotationX(nfloat, SCNMatrix4)
CreateRotationX(Single)

Creates a matrix that represents a rotation about the X axis.

CreateRotationX(nfloat)

CreateRotationX(Single, SCNMatrix4)

Creates a matrix that represents a rotation about the X axis, and stores it in result.

public static void CreateRotationX (float angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationX : single *  -> unit

Parameters

angle
Single
result
SCNMatrix4

Applies to

CreateRotationX(nfloat, SCNMatrix4)

public static void CreateRotationX (nfloat angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationX : nfloat *  -> unit

Parameters

angle
nfloat
result
SCNMatrix4

Applies to

CreateRotationX(Single)

Creates a matrix that represents a rotation about the X axis.

public static SceneKit.SCNMatrix4 CreateRotationX (float angle);
static member CreateRotationX : single -> SceneKit.SCNMatrix4

Parameters

angle
Single

Returns

Applies to

CreateRotationX(nfloat)

public static SceneKit.SCNMatrix4 CreateRotationX (nfloat angle);
static member CreateRotationX : nfloat -> SceneKit.SCNMatrix4

Parameters

angle
nfloat

Returns

Applies to