SCNQuaternion.ToAxisAngle Method
Definition
Important
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Overloads
ToAxisAngle() |
Returns an axis-angle representation of the quaternion. |
ToAxisAngle(SCNVector3, nfloat) | |
ToAxisAngle(SCNVector3, Single) |
Stores the axis of rotation of the quaternion in |
ToAxisAngle()
Returns an axis-angle representation of the quaternion.
public SceneKit.SCNVector4 ToAxisAngle ();
member this.ToAxisAngle : unit -> SceneKit.SCNVector4
Returns
Applies to
ToAxisAngle(SCNVector3, nfloat)
public void ToAxisAngle (out SceneKit.SCNVector3 axis, out nfloat angle);
member this.ToAxisAngle : * -> unit
Parameters
- axis
- SCNVector3
- angle
- nfloat
Applies to
ToAxisAngle(SCNVector3, Single)
Stores the axis of rotation of the quaternion in axis
, and the rotation angle, in radians, in angle
.
public void ToAxisAngle (out SceneKit.SCNVector3 axis, out float angle);
member this.ToAxisAngle : * -> unit
Parameters
- axis
- SCNVector3
- angle
- Single