SCNRenderer.FromContext Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| FromContext(CGLContext, NSDictionary) |
Creates an SCNRenderer from the specified OpenGL context. |
| FromContext(EAGLContext, NSDictionary) |
Creates an SCNRenderer from the specified OpenGL context. |
| FromContext(IntPtr, NSDictionary) |
FromContext(CGLContext, NSDictionary)
Creates an SCNRenderer from the specified OpenGL context.
public static SceneKit.SCNRenderer FromContext(OpenGL.CGLContext context, Foundation.NSDictionary? options);
static member FromContext : OpenGL.CGLContext * Foundation.NSDictionary -> SceneKit.SCNRenderer
Parameters
- context
- CGLContext
The context.
- options
- NSDictionary
The options.
Returns
Applies to
FromContext(EAGLContext, NSDictionary)
Creates an SCNRenderer from the specified OpenGL context.
public static SceneKit.SCNRenderer FromContext(OpenGLES.EAGLContext context, Foundation.NSDictionary? options);
static member FromContext : OpenGLES.EAGLContext * Foundation.NSDictionary -> SceneKit.SCNRenderer
Parameters
- context
- EAGLContext
The context.
- options
- NSDictionary
The options.
Returns
Applies to
FromContext(IntPtr, NSDictionary)
[Foundation.Export("rendererWithContext:options:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SceneKit.SCNRenderer FromContext(IntPtr context, Foundation.NSDictionary? options);
[<Foundation.Export("rendererWithContext:options:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member FromContext : nativeint * Foundation.NSDictionary -> SceneKit.SCNRenderer
Parameters
- context
-
IntPtr
nativeint
- options
- NSDictionary
Returns
- Attributes