SCNVector3.Lerp Method
Definition
Important
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Overloads
Lerp(SCNVector3, SCNVector3, nfloat) | |
Lerp(SCNVector3, SCNVector3, Single) |
Returns the linear interpolation from |
Lerp(SCNVector3, SCNVector3, nfloat, SCNVector3) | |
Lerp(SCNVector3, SCNVector3, Single, SCNVector3) |
Returns the linear interpolation from |
Lerp(SCNVector3, SCNVector3, nfloat)
public static SceneKit.SCNVector3 Lerp (SceneKit.SCNVector3 a, SceneKit.SCNVector3 b, nfloat blend);
static member Lerp : SceneKit.SCNVector3 * SceneKit.SCNVector3 * nfloat -> SceneKit.SCNVector3
Parameters
- blend
- nfloat
Returns
Applies to
Lerp(SCNVector3, SCNVector3, Single)
Returns the linear interpolation from a
to b
by the factor blend
.
public static SceneKit.SCNVector3 Lerp (SceneKit.SCNVector3 a, SceneKit.SCNVector3 b, float blend);
static member Lerp : SceneKit.SCNVector3 * SceneKit.SCNVector3 * single -> SceneKit.SCNVector3
Parameters
- blend
- Single
Returns
Applies to
Lerp(SCNVector3, SCNVector3, nfloat, SCNVector3)
public static void Lerp (ref SceneKit.SCNVector3 a, ref SceneKit.SCNVector3 b, nfloat blend, out SceneKit.SCNVector3 result);
static member Lerp : * * nfloat * -> unit
Parameters
- blend
- nfloat
- result
- SCNVector3
Applies to
Lerp(SCNVector3, SCNVector3, Single, SCNVector3)
Returns the linear interpolation from a
to b
by the factor blend
, and stores the result in result
.
public static void Lerp (ref SceneKit.SCNVector3 a, ref SceneKit.SCNVector3 b, float blend, out SceneKit.SCNVector3 result);
static member Lerp : * * single * -> unit
Parameters
- blend
- Single
- result
- SCNVector3