SKImage.ToShader Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| ToShader() |
Creates a shader from the current image. |
| ToShader(SKShaderTileMode, SKShaderTileMode) |
Creates a new bitmap shader from the current image. |
| ToShader(SKShaderTileMode, SKShaderTileMode, SKMatrix) |
Creates a new bitmap shader from the current image. |
| ToShader(SKShaderTileMode, SKShaderTileMode, SKSamplingOptions) |
Creates a shader from the current image. |
| ToShader(SKShaderTileMode, SKShaderTileMode, SKSamplingOptions, SKMatrix) |
Creates a shader from the current image. |
ToShader()
Creates a shader from the current image.
public SkiaSharp.SKShader ToShader();
Returns
Returns a new shader that will draw the current image.
Applies to
ToShader(SKShaderTileMode, SKShaderTileMode)
Creates a new bitmap shader from the current image.
public SkiaSharp.SKShader ToShader(SkiaSharp.SKShaderTileMode tileX, SkiaSharp.SKShaderTileMode tileY);
Parameters
- tileX
- SKShaderTileMode
The method in which to tile along the x-axis.
- tileY
- SKShaderTileMode
The method in which to tile along the y-axis.
Returns
Returns a new bitmap shader that will draw the current image.
Applies to
ToShader(SKShaderTileMode, SKShaderTileMode, SKMatrix)
Creates a new bitmap shader from the current image.
public SkiaSharp.SKShader ToShader(SkiaSharp.SKShaderTileMode tileX, SkiaSharp.SKShaderTileMode tileY, SkiaSharp.SKMatrix localMatrix);
Parameters
- tileX
- SKShaderTileMode
The method in which to tile along the x-axis.
- tileY
- SKShaderTileMode
The method in which to tile along the y-axis.
- localMatrix
- SKMatrix
The local matrix to use with the shader.
Returns
Returns a new bitmap shader that will draw the current image.
Applies to
ToShader(SKShaderTileMode, SKShaderTileMode, SKSamplingOptions)
Creates a shader from the current image.
public SkiaSharp.SKShader ToShader(SkiaSharp.SKShaderTileMode tileX, SkiaSharp.SKShaderTileMode tileY, SkiaSharp.SKSamplingOptions sampling);
Parameters
- tileX
- SKShaderTileMode
The tile mode for the x-axis.
- tileY
- SKShaderTileMode
The tile mode for the y-axis.
- sampling
- SKSamplingOptions
The sampling options to use.
Returns
Returns a new shader that will draw the current image.
Applies to
ToShader(SKShaderTileMode, SKShaderTileMode, SKSamplingOptions, SKMatrix)
Creates a shader from the current image.
public SkiaSharp.SKShader ToShader(SkiaSharp.SKShaderTileMode tileX, SkiaSharp.SKShaderTileMode tileY, SkiaSharp.SKSamplingOptions sampling, SkiaSharp.SKMatrix localMatrix);
Parameters
- tileX
- SKShaderTileMode
The tile mode for the x-axis.
- tileY
- SKShaderTileMode
The tile mode for the y-axis.
- sampling
- SKSamplingOptions
The sampling options to use.
- localMatrix
- SKMatrix
The local matrix to use with the shader.
Returns
Returns a new shader that will draw the current image.