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SKImage.ToShader Method

Definition

Overloads

Name Description
ToShader()

Creates a shader from the current image.

ToShader(SKShaderTileMode, SKShaderTileMode)

Creates a new bitmap shader from the current image.

ToShader(SKShaderTileMode, SKShaderTileMode, SKMatrix)

Creates a new bitmap shader from the current image.

ToShader(SKShaderTileMode, SKShaderTileMode, SKSamplingOptions)

Creates a shader from the current image.

ToShader(SKShaderTileMode, SKShaderTileMode, SKSamplingOptions, SKMatrix)

Creates a shader from the current image.

ToShader()

Creates a shader from the current image.

public SkiaSharp.SKShader ToShader();

Returns

Returns a new shader that will draw the current image.

Applies to

ToShader(SKShaderTileMode, SKShaderTileMode)

Creates a new bitmap shader from the current image.

public SkiaSharp.SKShader ToShader(SkiaSharp.SKShaderTileMode tileX, SkiaSharp.SKShaderTileMode tileY);

Parameters

tileX
SKShaderTileMode

The method in which to tile along the x-axis.

tileY
SKShaderTileMode

The method in which to tile along the y-axis.

Returns

Returns a new bitmap shader that will draw the current image.

Applies to

ToShader(SKShaderTileMode, SKShaderTileMode, SKMatrix)

Creates a new bitmap shader from the current image.

public SkiaSharp.SKShader ToShader(SkiaSharp.SKShaderTileMode tileX, SkiaSharp.SKShaderTileMode tileY, SkiaSharp.SKMatrix localMatrix);

Parameters

tileX
SKShaderTileMode

The method in which to tile along the x-axis.

tileY
SKShaderTileMode

The method in which to tile along the y-axis.

localMatrix
SKMatrix

The local matrix to use with the shader.

Returns

Returns a new bitmap shader that will draw the current image.

Applies to

ToShader(SKShaderTileMode, SKShaderTileMode, SKSamplingOptions)

Creates a shader from the current image.

public SkiaSharp.SKShader ToShader(SkiaSharp.SKShaderTileMode tileX, SkiaSharp.SKShaderTileMode tileY, SkiaSharp.SKSamplingOptions sampling);

Parameters

tileX
SKShaderTileMode

The tile mode for the x-axis.

tileY
SKShaderTileMode

The tile mode for the y-axis.

sampling
SKSamplingOptions

The sampling options to use.

Returns

Returns a new shader that will draw the current image.

Applies to

ToShader(SKShaderTileMode, SKShaderTileMode, SKSamplingOptions, SKMatrix)

Creates a shader from the current image.

public SkiaSharp.SKShader ToShader(SkiaSharp.SKShaderTileMode tileX, SkiaSharp.SKShaderTileMode tileY, SkiaSharp.SKSamplingOptions sampling, SkiaSharp.SKMatrix localMatrix);

Parameters

tileX
SKShaderTileMode

The tile mode for the x-axis.

tileY
SKShaderTileMode

The tile mode for the y-axis.

sampling
SKSamplingOptions

The sampling options to use.

localMatrix
SKMatrix

The local matrix to use with the shader.

Returns

Returns a new shader that will draw the current image.

Applies to