SKPhysicsWorld.GetBody Method
Definition
Important
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Overloads
GetBody(CGPoint) |
Returns the first SKPhysicsBody found that contains a point. |
GetBody(CGRect) |
Returns the first SKPhysicsBody whose shape intersects a rectangle. |
GetBody(CGPoint, CGPoint) |
Returns the first SKPhysicsBody that intersects a ray defined by two points. |
GetBody(CGPoint)
Returns the first SKPhysicsBody found that contains a point.
[Foundation.Export("bodyAtPoint:")]
public virtual SpriteKit.SKPhysicsBody GetBody (CoreGraphics.CGPoint point);
abstract member GetBody : CoreGraphics.CGPoint -> SpriteKit.SKPhysicsBody
override this.GetBody : CoreGraphics.CGPoint -> SpriteKit.SKPhysicsBody
Parameters
- point
- CGPoint
Returns
- Attributes
See also
- <xref:SpriteKit.SKPhysicsWorld.EnumerateBodies(System.Drawing.PointF%2cSpriteKit.SKPhysicsWorldBodiesEnumeratorHandler)>
Applies to
GetBody(CGRect)
Returns the first SKPhysicsBody whose shape intersects a rectangle.
[Foundation.Export("bodyInRect:")]
public virtual SpriteKit.SKPhysicsBody GetBody (CoreGraphics.CGRect rect);
abstract member GetBody : CoreGraphics.CGRect -> SpriteKit.SKPhysicsBody
override this.GetBody : CoreGraphics.CGRect -> SpriteKit.SKPhysicsBody
Parameters
- rect
- CGRect
Returns
- Attributes
See also
- <xref:SpriteKit.SKPhysicsWorld.EnumerateBodies(System.Drawing.RectangleF%2cSpriteKit.SKPhysicsWorldBodiesEnumeratorHandler)>
Applies to
GetBody(CGPoint, CGPoint)
Returns the first SKPhysicsBody that intersects a ray defined by two points.
[Foundation.Export("bodyAlongRayStart:end:")]
public virtual SpriteKit.SKPhysicsBody GetBody (CoreGraphics.CGPoint rayStart, CoreGraphics.CGPoint rayEnd);
abstract member GetBody : CoreGraphics.CGPoint * CoreGraphics.CGPoint -> SpriteKit.SKPhysicsBody
override this.GetBody : CoreGraphics.CGPoint * CoreGraphics.CGPoint -> SpriteKit.SKPhysicsBody
Parameters
- rayStart
- CGPoint
- rayEnd
- CGPoint
Returns
- Attributes
Remarks
Note that this method returns bodies along a ray, which starts at start
but extends infinitely past end
.
See also
- <xref:SpriteKit.SKPhysicsWorld.EnumerateBodies(System.Drawing.PointF%2c+System.Drawing.PointF%2cSpriteKit.SKPhysicsWorldBodiesEnumeratorHandler)>