SymbolResolver.Add Method
Definition
Important
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Adds an object reference to the dictionary of symbols keyed by string name.
Overloads
Add(KeyValuePair<String,Object>) |
Adds a symbol using the specified key/value pair. |
Add(String, Object) |
Adds a symbol using the specified symbol name and value. |
Add(String, Type) |
Adds a symbol using the specified symbol name and type. |
Add(String, Object, Type) |
Adds a symbol using the specified symbol name, value, and type. |
Add(KeyValuePair<String,Object>)
Adds a symbol using the specified key/value pair.
public:
virtual void Add(System::Collections::Generic::KeyValuePair<System::String ^, System::Object ^> item);
public void Add (System.Collections.Generic.KeyValuePair<string,object> item);
abstract member Add : System.Collections.Generic.KeyValuePair<string, obj> -> unit
override this.Add : System.Collections.Generic.KeyValuePair<string, obj> -> unit
Public Sub Add (item As KeyValuePair(Of String, Object))
Parameters
- item
- KeyValuePair<String,Object>
The symbol to add.
Implements
Applies to
Add(String, Object)
Adds a symbol using the specified symbol name and value.
public:
virtual void Add(System::String ^ key, System::Object ^ value);
public void Add (string key, object value);
abstract member Add : string * obj -> unit
override this.Add : string * obj -> unit
Public Sub Add (key As String, value As Object)
Parameters
- key
- String
The name of the symbol.
- value
- Object
The value of the symbol to reference.
Implements
Applies to
Add(String, Type)
Adds a symbol using the specified symbol name and type.
public:
void Add(System::String ^ key, Type ^ type);
public void Add (string key, Type type);
member this.Add : string * Type -> unit
Public Sub Add (key As String, type As Type)
Parameters
- key
- String
The name of the symbol.
- type
- Type
The type of the symbol value.
Remarks
The symbol is added with the default value for the specified type.
Applies to
Add(String, Object, Type)
Adds a symbol using the specified symbol name, value, and type.
public:
void Add(System::String ^ key, System::Object ^ value, Type ^ type);
public void Add (string key, object value, Type type);
member this.Add : string * obj * Type -> unit
Public Sub Add (key As String, value As Object, type As Type)
Parameters
- key
- String
The name of the symbol.
- value
- Object
The value of the symbol to reference.
- type
- Type
The type of the symbol value.