UndoEngine Class
Definition
Important
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Provides undo and redo operation implementations for designers.
public ref class UndoEngine
public class UndoEngine
type UndoEngine = class
Public Class UndoEngine
- Inheritance
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UndoEngine
Constructors
UndoEngine(EditingContext) |
Initializes a new instance of the UndoEngine class. |
Properties
IsUndoRedoInProgress |
Gets a Boolean value that indicates whether an undo or redo operation is in progress. |
Methods
AddUndoUnit(UndoUnit) |
Adds the specified unit to the undo stack. |
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetRedoActions() |
Retrieves an IEnumerable<T> collection of redo operations. |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
GetUndoActions() |
Retrieves an IEnumerable<T> collection of undo operations. |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
Redo() |
Removes the last UndoUnit instance from the redo stack, and performs a redo operation on the unit. The UndoUnit instance is then put into the undo stack. |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
Undo() |
Removes the last UndoUnit instance from the undo stack, and performs an undo operation on the unit. The UndoUnit instance is then put into the redo stack. |
Events
RedoCompleted |
Occurs when the redo operation is completed. |
UndoCompleted |
Occurs when the undo operation is completed. |
UndoRedoBufferChanged |
Occurs when the buffers that hold undo and redo operations change. |
UndoUnitAdded |
Occurs when an undo unit is added to the undo stack. |
UndoUnitCancelled |
Occurs when an undo unit is cancelled from the undo stack. |
UndoUnitDiscarded |
Occurs when an undo unit is removed from the undo stack, without first performing an undo operation. |