FlowSwitch<T> Class

Definition

A specialized FlowNode that allows modeling a switch construct, with one expression and one outcome for each match.

generic <typename T>
public ref class FlowSwitch sealed : System::Activities::Statements::FlowNode
[System.Windows.Markup.ContentProperty("Cases")]
public sealed class FlowSwitch<T> : System.Activities.Statements.FlowNode
[<System.Windows.Markup.ContentProperty("Cases")>]
type FlowSwitch<'T> = class
    inherit FlowNode
Public NotInheritable Class FlowSwitch(Of T)
Inherits FlowNode

Type Parameters

T

The type of the expression to evaluate against cases.

Inheritance
FlowSwitch<T>
Attributes

Examples

The following code sample demonstrates creating a FlowSwitch<T> node. This example is from the Fault Handling in a Flowchart Activity Using TryCatch sample.

FlowSwitch<string> promoCodeSwitch = new FlowSwitch<string>
{
    Expression = promo,
    Cases =
    {
       { "Single", singleStep },
       { "MNK", mnkStep },
       { "MWK", mwkStep }
    },
    Default = discountDefault
};

Constructors

FlowSwitch<T>()

Creates a new instance of the FlowSwitch<T> class.

Properties

Cases

Gets a dictionary of cases to be processed by the FlowSwitch<T> element.

Default

The FlowNode to be executed if no elements in the Cases collection match the result of the evaluation of the Expression.

DisplayName

Gets the name of this flow switch to be displayed in the activity designer.

Expression

The expression to evaluate against the collection of Cases.

Methods

Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
ToString()

Returns a string that represents the current object.

(Inherited from Object)

Applies to