CodeDomSerializerBase.SerializeResourceInvariant Method
Definition
Important
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Serializes the given object into a resource bundle using the given resource name.
protected:
void SerializeResourceInvariant(System::ComponentModel::Design::Serialization::IDesignerSerializationManager ^ manager, System::String ^ resourceName, System::Object ^ value);
protected void SerializeResourceInvariant (System.ComponentModel.Design.Serialization.IDesignerSerializationManager manager, string resourceName, object value);
protected void SerializeResourceInvariant (System.ComponentModel.Design.Serialization.IDesignerSerializationManager manager, string resourceName, object? value);
member this.SerializeResourceInvariant : System.ComponentModel.Design.Serialization.IDesignerSerializationManager * string * obj -> unit
Protected Sub SerializeResourceInvariant (manager As IDesignerSerializationManager, resourceName As String, value As Object)
Parameters
- manager
- IDesignerSerializationManager
The IDesignerSerializationManager to use for serialization.
- resourceName
- String
The name of the resource bundle into which value
will be serialized.
- value
- Object
The object to serialize.
Remarks
The resource is always written to the invariant culture. The value
parameter must be serializable.
The SerializeResourceInvariant method requires an IResourceService to obtain a ResourceWriter to write resources for the correct culture. If this service is not available, SerializeResource will instead build a binary object in code that represents the resource.