BufferedStream Constructors
Definition
Important
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Initializes a new instance of the BufferedStream class.
Overloads
BufferedStream(Stream) |
Initializes a new instance of the BufferedStream class with a default buffer size of 4096 bytes. |
BufferedStream(Stream, Int32) |
Initializes a new instance of the BufferedStream class with the specified buffer size. |
BufferedStream(Stream)
- Source:
- BufferedStream.cs
- Source:
- BufferedStream.cs
- Source:
- BufferedStream.cs
Initializes a new instance of the BufferedStream class with a default buffer size of 4096 bytes.
public:
BufferedStream(System::IO::Stream ^ stream);
public BufferedStream (System.IO.Stream stream);
new System.IO.BufferedStream : System.IO.Stream -> System.IO.BufferedStream
Public Sub New (stream As Stream)
Parameters
- stream
- Stream
The current stream.
Exceptions
stream
is null
.
Remarks
A shared read/write buffer is allocated the first time a BufferedStream
object is initialized with this constructor. The shared buffer is not used if all reads and writes are greater than or equal to bufferSize
.
See also
Applies to
BufferedStream(Stream, Int32)
- Source:
- BufferedStream.cs
- Source:
- BufferedStream.cs
- Source:
- BufferedStream.cs
Initializes a new instance of the BufferedStream class with the specified buffer size.
public:
BufferedStream(System::IO::Stream ^ stream, int bufferSize);
public BufferedStream (System.IO.Stream stream, int bufferSize);
new System.IO.BufferedStream : System.IO.Stream * int -> System.IO.BufferedStream
Public Sub New (stream As Stream, bufferSize As Integer)
Parameters
- stream
- Stream
The current stream.
- bufferSize
- Int32
The buffer size in bytes.
Exceptions
stream
is null
.
bufferSize
is negative.
Examples
This code example is part of a larger example provided for the BufferedStream class.
// Create a NetworkStream that owns clientSocket and
// then create a BufferedStream on top of the NetworkStream.
NetworkStream^ netStream = gcnew NetworkStream( clientSocket,true );
BufferedStream^ bufStream = gcnew BufferedStream( netStream,streamBufferSize );
// Create a NetworkStream that owns clientSocket and
// then create a BufferedStream on top of the NetworkStream.
// Both streams are disposed when execution exits the
// using statement.
using(Stream
netStream = new NetworkStream(clientSocket, true),
bufStream =
new BufferedStream(netStream, streamBufferSize))
// Create a NetworkStream that owns clientSocket and
// then create a BufferedStream on top of the NetworkStream.
// Both streams are disposed when execution exits the
// using statement.
use netStream = new NetworkStream(clientSocket, true)
use bufStream = new BufferedStream(netStream, streamBufferSize)
' Create a NetworkStream that owns clientSocket and then
' create a BufferedStream on top of the NetworkStream.
Dim netStream As New NetworkStream(clientSocket, True)
Dim bufStream As New _
BufferedStream(netStream, streamBufferSize)
Remarks
A shared read/write buffer is allocated the first time a BufferedStream
object is initialized with this constructor. The shared buffer is not used if all reads and writes are greater than or equal to bufferSize
.