SerialPort.Read Method
Definition
Important
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Reads from the SerialPort input buffer.
Overloads
Read(Byte[], Int32, Int32) |
Reads a number of bytes from the SerialPort input buffer and writes those bytes into a byte array at the specified offset. |
Read(Char[], Int32, Int32) |
Reads a number of characters from the SerialPort input buffer and writes them into an array of characters at a given offset. |
Read(Byte[], Int32, Int32)
- Source:
- SerialPort.cs
- Source:
- SerialPort.cs
- Source:
- SerialPort.cs
Reads a number of bytes from the SerialPort input buffer and writes those bytes into a byte array at the specified offset.
public:
int Read(cli::array <System::Byte> ^ buffer, int offset, int count);
public int Read (byte[] buffer, int offset, int count);
member this.Read : byte[] * int * int -> int
Public Function Read (buffer As Byte(), offset As Integer, count As Integer) As Integer
Parameters
- buffer
- Byte[]
The byte array to write the input to.
- offset
- Int32
The offset in buffer
at which to write the bytes.
- count
- Int32
The maximum number of bytes to read. Fewer bytes are read if count
is greater than the number of bytes in the input buffer.
Returns
The number of bytes read.
Exceptions
The buffer passed is null
.
The specified port is not open.
The offset
or count
parameters are outside a valid region of the buffer
being passed. Either offset
or count
is less than zero.
offset
plus count
is greater than the length of the buffer
.
No bytes were available to read.
Remarks
If it is necessary to switch between reading text and reading binary data from the stream, select a protocol that carefully defines the boundary between text and binary data, such as manually reading bytes and decoding the data.
Because the SerialPort class buffers data, and the stream contained in the BaseStream property does not, the two might conflict about how many bytes are available to read. The BytesToRead property can indicate that there are bytes to read, but these bytes might not be accessible to the stream contained in the BaseStream property because they have been buffered to the SerialPort class.
The Read method does not block other operations when the number of bytes read equals count
but there are still unread bytes available on the serial port.
Applies to
Read(Char[], Int32, Int32)
- Source:
- SerialPort.cs
- Source:
- SerialPort.cs
- Source:
- SerialPort.cs
Reads a number of characters from the SerialPort input buffer and writes them into an array of characters at a given offset.
public:
int Read(cli::array <char> ^ buffer, int offset, int count);
public int Read (char[] buffer, int offset, int count);
member this.Read : char[] * int * int -> int
Public Function Read (buffer As Char(), offset As Integer, count As Integer) As Integer
Parameters
- buffer
- Char[]
The character array to write the input to.
- offset
- Int32
The offset in buffer
at which to write the characters.
- count
- Int32
The maximum number of characters to read. Fewer characters are read if count
is greater than the number of characters in the input buffer.
Returns
The number of characters read.
Exceptions
offset
plus count
is greater than the length of the buffer.
-or-
count
is 1 and there is a surrogate character in the buffer.
The buffer
passed is null
.
The offset
or count
parameters are outside a valid region of the buffer
being passed. Either offset
or count
is less than zero.
The specified port is not open.
No characters were available to read.
Remarks
Use this method for reading characters from the serial port.
If it is necessary to switch between reading text and reading binary data from the stream, select a protocol that carefully defines the boundary between text and binary data, such as manually reading bytes and decoding the data.
Because the SerialPort class buffers data, and the stream contained in the BaseStream property does not, the two might conflict about how many characters are available to read. The BytesToRead property can indicate that there are characters to read, but these characters might not be accessible to the stream contained in the BaseStream property because they have been buffered to the SerialPort class.
The Read method does not block other operations when the number of bytes read equals count
but there are still unread bytes available on the serial port.