MessageQueuePermission Class

Definition

Allows control of code access permissions for messaging.

public ref class MessageQueuePermission sealed : System::Security::CodeAccessPermission, System::Security::Permissions::IUnrestrictedPermission
[System.Serializable]
public sealed class MessageQueuePermission : System.Security.CodeAccessPermission, System.Security.Permissions.IUnrestrictedPermission
[<System.Serializable>]
type MessageQueuePermission = class
    inherit CodeAccessPermission
    interface IUnrestrictedPermission
Public NotInheritable Class MessageQueuePermission
Inherits CodeAccessPermission
Implements IUnrestrictedPermission
Inheritance
MessageQueuePermission
Attributes
Implements

Examples

The following code example creates several instances of MessageQueuePermission and demonstrates the use of the PermissionEntries property.


using System;
using System.Messaging;

public class MessageQueuePermissionExample
{
    public static void Main()
    {
        // Create a new instance of the class.
        MessageQueuePermissionExample example =
            new MessageQueuePermissionExample();

        // Create a message queue on the local computer.
        CreateQueue(".\\exampleQueue", false);

        // Demonstrate MessageQueuePermission's constructors.
        example.CreatePermission1();
        example.CreatePermission2();
        example.CreatePermission3();
        example.CreatePermission4();
        example.CreatePermission5();

        // Get and set MessageQueuePermission's PermissionEntries property.
        example.GetPermissionEntries();
    }

    // Creates a new queue.
    public static void CreateQueue(string queuePath, bool transactional)
    {
        if(!MessageQueue.Exists(queuePath))
        {
            MessageQueue.Create(queuePath, transactional);
        }
        else
        {
            Console.WriteLine(queuePath + " already exists.");
        }
    }

    // Demonstrates the following MessageQueuePermission constructor:
    // public #ctor ()
    public void CreatePermission1()
    {
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
    }

    // Demonstrates the following MessageQueuePermission constructor:
    // public #ctor (MessageQueuePermissionAccess permissionAccess,
    //  String path)
    public void CreatePermission2()
    {
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission(
            MessageQueuePermissionAccess.Receive,
            ".\\exampleQueue");
    }

    // Demonstrates the following MessageQueuePermission constructor:
    // public #ctor (MessageQueuePermissionAccess permissionAccess,
    //  String machineName, String label, String category)
    public void CreatePermission3()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
    string queueCategory = queue.Category.ToString();
    string machineName = queue.MachineName;
    string label = queue.Label;
        MessageQueuePermission permission = new MessageQueuePermission(
            MessageQueuePermissionAccess.Receive,
            machineName,
            label,
            queueCategory);
    }

    // Demonstrates the following MessageQueuePermission constructor:
    //public #ctor (MessageQueuePermissionEntry[] permissionAccessEntries)
    public void CreatePermission4()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry[] entries =
            new MessageQueuePermissionEntry[1];

        // Create a new instance of MessageQueuePermissionEntry and place the
        // instance in the array.
    string machineName = queue.MachineName;
    string label = queue.Label;
        entries[0] = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            machineName,
            label,
            queue.Category.ToString());

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission(
            entries);
    }

    // Demonstrates the following MessageQueuePermission constructor:
    //public #ctor (PermissionState state)
    public void CreatePermission5()
    {
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission(
            System.Security.Permissions.PermissionState.Unrestricted);
    }

    public void GetPermissionEntries()
    {
    
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry[] entries =
            new MessageQueuePermissionEntry[1];

        // Create a new instance of MessageQueuePermissionEntry and place the
        // instance in the array.
    string machineName = queue.MachineName;
    string label = queue.Label;
        entries[0] = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            machineName,
            label,
            queue.Category.ToString());

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission(
            entries);

        // Create a new instance of MessageQueuePermissionEntryCollection and
        // use it to retrieve the permission's PermissionEntries property
        // value.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Loop through the collection.
        foreach(MessageQueuePermissionEntry entry in collection)
        {
            // Display the property values of each MessageQueuePermissionEntry.
            Console.WriteLine("PermissionAccess: {0}", entry.PermissionAccess);
            Console.WriteLine("MachineName: {0}", entry.MachineName);
            Console.WriteLine("Label: {0}", entry.Label);
            Console.WriteLine("Category: {0}", entry.Category.ToString());
        }
    }
}

Constructors

MessageQueuePermission()

Initializes a new instance of the MessageQueuePermission class.

MessageQueuePermission(MessageQueuePermissionAccess, String)

Initializes a new instance of the MessageQueuePermission class with the specified access levels and the path of the queue.

MessageQueuePermission(MessageQueuePermissionAccess, String, String, String)

Initializes a new instance of the MessageQueuePermission class with the specified access levels, computer to use, queue description, and queue category.

MessageQueuePermission(MessageQueuePermissionEntry[])

Initializes a new instance of the MessageQueuePermission class with the specified permission access level entries.

MessageQueuePermission(PermissionState)

Initializes a new instance of the MessageQueuePermission class with the specified permission state.

Properties

PermissionEntries

Gets the collection of permission entries for this permissions request.

Methods

Assert()

Declares that the calling code can access the resource protected by a permission demand through the code that calls this method, even if callers higher in the stack have not been granted permission to access the resource. Using Assert() can create security issues.

(Inherited from CodeAccessPermission)
Copy()

Creates and returns an identical copy of the current permission object.

Demand()

Forces a SecurityException at run time if all callers higher in the call stack have not been granted the permission specified by the current instance.

(Inherited from CodeAccessPermission)
Deny()
Obsolete.
Obsolete.

Prevents callers higher in the call stack from using the code that calls this method to access the resource specified by the current instance.

(Inherited from CodeAccessPermission)
Equals(Object)

Determines whether the specified CodeAccessPermission object is equal to the current CodeAccessPermission.

(Inherited from CodeAccessPermission)
FromXml(SecurityElement)

Reconstructs a security object with a specified state from an XML encoding.

GetHashCode()

Gets a hash code for the CodeAccessPermission object that is suitable for use in hashing algorithms and data structures such as a hash table.

(Inherited from CodeAccessPermission)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
Intersect(IPermission)

Returns a new permission object that represents the intersection of the current permission object and the specified permission object.

IsSubsetOf(IPermission)

Returns a value that indicates whether the current permission object is a subset of the specified permission object.

IsUnrestricted()

Returns a value that indicates whether the permission can be represented as unrestricted without any knowledge of the permission semantics.

MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
PermitOnly()

Prevents callers higher in the call stack from using the code that calls this method to access all resources except for the resource specified by the current instance.

(Inherited from CodeAccessPermission)
ToString()

Creates and returns a string representation of the current permission object.

(Inherited from CodeAccessPermission)
ToXml()

Creates an XML encoding of the security object and its current state.

Union(IPermission)

Returns a new permission object that is the union of the current and specified permission objects.

Applies to

See also