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Represents a plane in three-dimensional space.
public value class Plane : IEquatable<System::Numerics::Plane>
public struct Plane : IEquatable<System.Numerics.Plane>
type Plane = struct
Public Structure Plane Implements IEquatable(Of Plane)
For matrix transformations, the Vector2, Vector3, and Vector4 instances are represented as rows: a vector v is transformed by a matrix M with vM multiplication.
|Plane(Single, Single, Single, Single)||
Creates a Plane object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.
Creates a Plane object from a specified normal and the distance along the normal from the origin.
Creates a Plane object from a specified four-dimensional vector.
The distance of the plane along its normal from the origin.
The normal vector of the plane.
|CreateFromVertices(Vector3, Vector3, Vector3)||
Creates a Plane object that contains three specified points.
Calculates the dot product of a plane and a 4-dimensional vector.
Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (D) value of the plane.
Returns the dot product of a specified three-dimensional vector and the Normal vector of this plane.
Returns a value that indicates whether this instance and a specified object are equal.
Returns a value that indicates whether this instance and another plane object are equal.
Returns the hash code for this instance.
Creates a new Plane object whose normal vector is the source plane's normal vector normalized.
Returns the string representation of this plane object.
Transforms a normalized plane by a 4x4 matrix.
Transforms a normalized plane by a Quaternion rotation.
Returns a value that indicates whether two planes are equal.
Returns a value that indicates whether two planes are not equal.