AdvSimd.ConvertToInt32RoundToEven Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
ConvertToInt32RoundToEven(Vector64<Single>) |
int32x2_t vcvtn_s32_f32 (float32x2_t a) A32: VCVTN.S32.F32 Dd, Dm A64: FCVTNS Vd.2S, Vn.2S |
ConvertToInt32RoundToEven(Vector128<Single>) |
int32x4_t vcvtnq_s32_f32 (float32x4_t a) A32: VCVTN.S32.F32 Qd, Qm A64: FCVTNS Vd.4S, Vn.4S |
ConvertToInt32RoundToEven(Vector64<Single>)
int32x2_t vcvtn_s32_f32 (float32x2_t a)
A32: VCVTN.S32.F32 Dd, Dm
A64: FCVTNS Vd.2S, Vn.2S
public:
static System::Runtime::Intrinsics::Vector64<int> ConvertToInt32RoundToEven(System::Runtime::Intrinsics::Vector64<float> value);
public static System.Runtime.Intrinsics.Vector64<int> ConvertToInt32RoundToEven (System.Runtime.Intrinsics.Vector64<float> value);
static member ConvertToInt32RoundToEven : System.Runtime.Intrinsics.Vector64<single> -> System.Runtime.Intrinsics.Vector64<int>
Public Shared Function ConvertToInt32RoundToEven (value As Vector64(Of Single)) As Vector64(Of Integer)
Parameters
Returns
Applies to
ConvertToInt32RoundToEven(Vector128<Single>)
int32x4_t vcvtnq_s32_f32 (float32x4_t a)
A32: VCVTN.S32.F32 Qd, Qm
A64: FCVTNS Vd.4S, Vn.4S
public:
static System::Runtime::Intrinsics::Vector128<int> ConvertToInt32RoundToEven(System::Runtime::Intrinsics::Vector128<float> value);
public static System.Runtime.Intrinsics.Vector128<int> ConvertToInt32RoundToEven (System.Runtime.Intrinsics.Vector128<float> value);
static member ConvertToInt32RoundToEven : System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function ConvertToInt32RoundToEven (value As Vector128(Of Single)) As Vector128(Of Integer)
Parameters
Returns
Applies to
Collaborate with us on GitHub
The source for this content can be found on GitHub, where you can also create and review issues and pull requests. For more information, see our contributor guide.