Sve.Add Method
Definition
Important
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Overloads
Add(Vector<UInt64>, Vector<UInt64>) |
svuint64_t svadd[_u64]_m(svbool_t pg, svuint64_t op1, svuint64_t op2) svuint64_t svadd[_u64]_x(svbool_t pg, svuint64_t op1, svuint64_t op2) svuint64_t svadd[_u64]_z(svbool_t pg, svuint64_t op1, svuint64_t op2) ADD Zresult.D, Zop1.D, Zop2.D |
Add(Vector<UInt32>, Vector<UInt32>) |
svuint32_t svadd[_u32]_m(svbool_t pg, svuint32_t op1, svuint32_t op2) svuint32_t svadd[_u32]_x(svbool_t pg, svuint32_t op1, svuint32_t op2) svuint32_t svadd[_u32]_z(svbool_t pg, svuint32_t op1, svuint32_t op2) ADD Zresult.S, Zop1.S, Zop2.S |
Add(Vector<Single>, Vector<Single>) |
svfloat32_t svadd[_f32]_m(svbool_t pg, svfloat32_t op1, svfloat32_t op2) svfloat32_t svadd[_f32]_x(svbool_t pg, svfloat32_t op1, svfloat32_t op2) svfloat32_t svadd[_f32]_z(svbool_t pg, svfloat32_t op1, svfloat32_t op2) FADD Zresult.S, Zop1.S, Zop2.S |
Add(Vector<SByte>, Vector<SByte>) |
svint8_t svadd[_s8]_m(svbool_t pg, svint8_t op1, svint8_t op2) svint8_t svadd[_s8]_x(svbool_t pg, svint8_t op1, svint8_t op2) svint8_t svadd[_s8]_z(svbool_t pg, svint8_t op1, svint8_t op2) ADD Zresult.B, Zop1.B, Zop2.B |
Add(Vector<UInt16>, Vector<UInt16>) |
svuint16_t svadd[_u16]_m(svbool_t pg, svuint16_t op1, svuint16_t op2) svuint16_t svadd[_u16]_x(svbool_t pg, svuint16_t op1, svuint16_t op2) svuint16_t svadd[_u16]_z(svbool_t pg, svuint16_t op1, svuint16_t op2) ADD Zresult.H, Zop1.H, Zop2.H |
Add(Vector<Int32>, Vector<Int32>) |
svint32_t svadd[_s32]_m(svbool_t pg, svint32_t op1, svint32_t op2) svint32_t svadd[_s32]_x(svbool_t pg, svint32_t op1, svint32_t op2) svint32_t svadd[_s32]_z(svbool_t pg, svint32_t op1, svint32_t op2) ADD Zresult.S, Zop1.S, Zop2.S |
Add(Vector<Int16>, Vector<Int16>) |
svint16_t svadd[_s16]_m(svbool_t pg, svint16_t op1, svint16_t op2) svint16_t svadd[_s16]_x(svbool_t pg, svint16_t op1, svint16_t op2) svint16_t svadd[_s16]_z(svbool_t pg, svint16_t op1, svint16_t op2) ADD Zresult.H, Zop1.H, Zop2.H |
Add(Vector<Double>, Vector<Double>) |
svfloat64_t svadd[_f64]_m(svbool_t pg, svfloat64_t op1, svfloat64_t op2) svfloat64_t svadd[_f64]_x(svbool_t pg, svfloat64_t op1, svfloat64_t op2) svfloat64_t svadd[_f64]_z(svbool_t pg, svfloat64_t op1, svfloat64_t op2) FADD Zresult.D, Zop1.D, Zop2.D |
Add(Vector<Byte>, Vector<Byte>) |
svuint8_t svadd[_u8]_m(svbool_t pg, svuint8_t op1, svuint8_t op2) svuint8_t svadd[_u8]_x(svbool_t pg, svuint8_t op1, svuint8_t op2) svuint8_t svadd[_u8]_z(svbool_t pg, svuint8_t op1, svuint8_t op2) ADD Zresult.B, Zop1.B, Zop2.B |
Add(Vector<Int64>, Vector<Int64>) |
svint64_t svadd[_s64]_m(svbool_t pg, svint64_t op1, svint64_t op2) svint64_t svadd[_s64]_x(svbool_t pg, svint64_t op1, svint64_t op2) svint64_t svadd[_s64]_z(svbool_t pg, svint64_t op1, svint64_t op2) ADD Zresult.D, Zop1.D, Zop2.D |
Add(Vector<UInt64>, Vector<UInt64>)
svuint64_t svadd[_u64]_m(svbool_t pg, svuint64_t op1, svuint64_t op2)
svuint64_t svadd[_u64]_x(svbool_t pg, svuint64_t op1, svuint64_t op2)
svuint64_t svadd[_u64]_z(svbool_t pg, svuint64_t op1, svuint64_t op2)
ADD Zresult.D, Zop1.D, Zop2.D
public:
static System::Numerics::Vector<System::UInt64> Add(System::Numerics::Vector<System::UInt64> left, System::Numerics::Vector<System::UInt64> right);
public static System.Numerics.Vector<ulong> Add (System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right);
static member Add : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Public Shared Function Add (left As Vector(Of ULong), right As Vector(Of ULong)) As Vector(Of ULong)
Parameters
Returns
Applies to
Add(Vector<UInt32>, Vector<UInt32>)
svuint32_t svadd[_u32]_m(svbool_t pg, svuint32_t op1, svuint32_t op2)
svuint32_t svadd[_u32]_x(svbool_t pg, svuint32_t op1, svuint32_t op2)
svuint32_t svadd[_u32]_z(svbool_t pg, svuint32_t op1, svuint32_t op2)
ADD Zresult.S, Zop1.S, Zop2.S
public:
static System::Numerics::Vector<System::UInt32> Add(System::Numerics::Vector<System::UInt32> left, System::Numerics::Vector<System::UInt32> right);
public static System.Numerics.Vector<uint> Add (System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right);
static member Add : System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>
Public Shared Function Add (left As Vector(Of UInteger), right As Vector(Of UInteger)) As Vector(Of UInteger)
Parameters
Returns
Applies to
Add(Vector<Single>, Vector<Single>)
svfloat32_t svadd[_f32]_m(svbool_t pg, svfloat32_t op1, svfloat32_t op2)
svfloat32_t svadd[_f32]_x(svbool_t pg, svfloat32_t op1, svfloat32_t op2)
svfloat32_t svadd[_f32]_z(svbool_t pg, svfloat32_t op1, svfloat32_t op2)
FADD Zresult.S, Zop1.S, Zop2.S
public:
static System::Numerics::Vector<float> Add(System::Numerics::Vector<float> left, System::Numerics::Vector<float> right);
public static System.Numerics.Vector<float> Add (System.Numerics.Vector<float> left, System.Numerics.Vector<float> right);
static member Add : System.Numerics.Vector<single> * System.Numerics.Vector<single> -> System.Numerics.Vector<single>
Public Shared Function Add (left As Vector(Of Single), right As Vector(Of Single)) As Vector(Of Single)
Parameters
Returns
Applies to
Add(Vector<SByte>, Vector<SByte>)
svint8_t svadd[_s8]_m(svbool_t pg, svint8_t op1, svint8_t op2)
svint8_t svadd[_s8]_x(svbool_t pg, svint8_t op1, svint8_t op2)
svint8_t svadd[_s8]_z(svbool_t pg, svint8_t op1, svint8_t op2)
ADD Zresult.B, Zop1.B, Zop2.B
public:
static System::Numerics::Vector<System::SByte> Add(System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right);
public static System.Numerics.Vector<sbyte> Add (System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right);
static member Add : System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> -> System.Numerics.Vector<sbyte>
Public Shared Function Add (left As Vector(Of SByte), right As Vector(Of SByte)) As Vector(Of SByte)
Parameters
Returns
Applies to
Add(Vector<UInt16>, Vector<UInt16>)
svuint16_t svadd[_u16]_m(svbool_t pg, svuint16_t op1, svuint16_t op2)
svuint16_t svadd[_u16]_x(svbool_t pg, svuint16_t op1, svuint16_t op2)
svuint16_t svadd[_u16]_z(svbool_t pg, svuint16_t op1, svuint16_t op2)
ADD Zresult.H, Zop1.H, Zop2.H
public:
static System::Numerics::Vector<System::UInt16> Add(System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right);
public static System.Numerics.Vector<ushort> Add (System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right);
static member Add : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> -> System.Numerics.Vector<uint16>
Public Shared Function Add (left As Vector(Of UShort), right As Vector(Of UShort)) As Vector(Of UShort)
Parameters
Returns
Applies to
Add(Vector<Int32>, Vector<Int32>)
svint32_t svadd[_s32]_m(svbool_t pg, svint32_t op1, svint32_t op2)
svint32_t svadd[_s32]_x(svbool_t pg, svint32_t op1, svint32_t op2)
svint32_t svadd[_s32]_z(svbool_t pg, svint32_t op1, svint32_t op2)
ADD Zresult.S, Zop1.S, Zop2.S
public:
static System::Numerics::Vector<int> Add(System::Numerics::Vector<int> left, System::Numerics::Vector<int> right);
public static System.Numerics.Vector<int> Add (System.Numerics.Vector<int> left, System.Numerics.Vector<int> right);
static member Add : System.Numerics.Vector<int> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>
Public Shared Function Add (left As Vector(Of Integer), right As Vector(Of Integer)) As Vector(Of Integer)
Parameters
Returns
Applies to
Add(Vector<Int16>, Vector<Int16>)
svint16_t svadd[_s16]_m(svbool_t pg, svint16_t op1, svint16_t op2)
svint16_t svadd[_s16]_x(svbool_t pg, svint16_t op1, svint16_t op2)
svint16_t svadd[_s16]_z(svbool_t pg, svint16_t op1, svint16_t op2)
ADD Zresult.H, Zop1.H, Zop2.H
public:
static System::Numerics::Vector<short> Add(System::Numerics::Vector<short> left, System::Numerics::Vector<short> right);
public static System.Numerics.Vector<short> Add (System.Numerics.Vector<short> left, System.Numerics.Vector<short> right);
static member Add : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> -> System.Numerics.Vector<int16>
Public Shared Function Add (left As Vector(Of Short), right As Vector(Of Short)) As Vector(Of Short)
Parameters
Returns
Applies to
Add(Vector<Double>, Vector<Double>)
svfloat64_t svadd[_f64]_m(svbool_t pg, svfloat64_t op1, svfloat64_t op2)
svfloat64_t svadd[_f64]_x(svbool_t pg, svfloat64_t op1, svfloat64_t op2)
svfloat64_t svadd[_f64]_z(svbool_t pg, svfloat64_t op1, svfloat64_t op2)
FADD Zresult.D, Zop1.D, Zop2.D
public:
static System::Numerics::Vector<double> Add(System::Numerics::Vector<double> left, System::Numerics::Vector<double> right);
public static System.Numerics.Vector<double> Add (System.Numerics.Vector<double> left, System.Numerics.Vector<double> right);
static member Add : System.Numerics.Vector<double> * System.Numerics.Vector<double> -> System.Numerics.Vector<double>
Public Shared Function Add (left As Vector(Of Double), right As Vector(Of Double)) As Vector(Of Double)
Parameters
Returns
Applies to
Add(Vector<Byte>, Vector<Byte>)
svuint8_t svadd[_u8]_m(svbool_t pg, svuint8_t op1, svuint8_t op2)
svuint8_t svadd[_u8]_x(svbool_t pg, svuint8_t op1, svuint8_t op2)
svuint8_t svadd[_u8]_z(svbool_t pg, svuint8_t op1, svuint8_t op2)
ADD Zresult.B, Zop1.B, Zop2.B
public:
static System::Numerics::Vector<System::Byte> Add(System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right);
public static System.Numerics.Vector<byte> Add (System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right);
static member Add : System.Numerics.Vector<byte> * System.Numerics.Vector<byte> -> System.Numerics.Vector<byte>
Public Shared Function Add (left As Vector(Of Byte), right As Vector(Of Byte)) As Vector(Of Byte)
Parameters
Returns
Applies to
Add(Vector<Int64>, Vector<Int64>)
svint64_t svadd[_s64]_m(svbool_t pg, svint64_t op1, svint64_t op2)
svint64_t svadd[_s64]_x(svbool_t pg, svint64_t op1, svint64_t op2)
svint64_t svadd[_s64]_z(svbool_t pg, svint64_t op1, svint64_t op2)
ADD Zresult.D, Zop1.D, Zop2.D
public:
static System::Numerics::Vector<long> Add(System::Numerics::Vector<long> left, System::Numerics::Vector<long> right);
public static System.Numerics.Vector<long> Add (System.Numerics.Vector<long> left, System.Numerics.Vector<long> right);
static member Add : System.Numerics.Vector<int64> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>
Public Shared Function Add (left As Vector(Of Long), right As Vector(Of Long)) As Vector(Of Long)