Sve.AddSaturate Method
Definition
Important
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Overloads
AddSaturate(Vector<Byte>, Vector<Byte>) |
svuint8_t svqadd[_u8](svuint8_t op1, svuint8_t op2) UQADD Zresult.B, Zop1.B, Zop2.B |
AddSaturate(Vector<Int16>, Vector<Int16>) |
svint16_t svqadd[_s16](svint16_t op1, svint16_t op2) SQADD Zresult.H, Zop1.H, Zop2.H |
AddSaturate(Vector<Int32>, Vector<Int32>) |
svint32_t svqadd[_s32](svint32_t op1, svint32_t op2) SQADD Zresult.S, Zop1.S, Zop2.S |
AddSaturate(Vector<Int64>, Vector<Int64>) |
svint64_t svqadd[_s64](svint64_t op1, svint64_t op2) SQADD Zresult.D, Zop1.D, Zop2.D |
AddSaturate(Vector<SByte>, Vector<SByte>) |
svint8_t svqadd[_s8](svint8_t op1, svint8_t op2) SQADD Zresult.B, Zop1.B, Zop2.B |
AddSaturate(Vector<UInt16>, Vector<UInt16>) |
svuint16_t svqadd[_u16](svuint16_t op1, svuint16_t op2) UQADD Zresult.H, Zop1.H, Zop2.H |
AddSaturate(Vector<UInt32>, Vector<UInt32>) |
svuint32_t svqadd[_u32](svuint32_t op1, svuint32_t op2) UQADD Zresult.S, Zop1.S, Zop2.S |
AddSaturate(Vector<UInt64>, Vector<UInt64>) |
svuint64_t svqadd[_u64](svuint64_t op1, svuint64_t op2) UQADD Zresult.D, Zop1.D, Zop2.D |
AddSaturate(Vector<Byte>, Vector<Byte>)
svuint8_t svqadd[_u8](svuint8_t op1, svuint8_t op2)
UQADD Zresult.B, Zop1.B, Zop2.B
public:
static System::Numerics::Vector<System::Byte> AddSaturate(System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right);
public static System.Numerics.Vector<byte> AddSaturate (System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right);
static member AddSaturate : System.Numerics.Vector<byte> * System.Numerics.Vector<byte> -> System.Numerics.Vector<byte>
Public Shared Function AddSaturate (left As Vector(Of Byte), right As Vector(Of Byte)) As Vector(Of Byte)
Parameters
Returns
Applies to
AddSaturate(Vector<Int16>, Vector<Int16>)
svint16_t svqadd[_s16](svint16_t op1, svint16_t op2)
SQADD Zresult.H, Zop1.H, Zop2.H
public:
static System::Numerics::Vector<short> AddSaturate(System::Numerics::Vector<short> left, System::Numerics::Vector<short> right);
public static System.Numerics.Vector<short> AddSaturate (System.Numerics.Vector<short> left, System.Numerics.Vector<short> right);
static member AddSaturate : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> -> System.Numerics.Vector<int16>
Public Shared Function AddSaturate (left As Vector(Of Short), right As Vector(Of Short)) As Vector(Of Short)
Parameters
Returns
Applies to
AddSaturate(Vector<Int32>, Vector<Int32>)
svint32_t svqadd[_s32](svint32_t op1, svint32_t op2)
SQADD Zresult.S, Zop1.S, Zop2.S
public:
static System::Numerics::Vector<int> AddSaturate(System::Numerics::Vector<int> left, System::Numerics::Vector<int> right);
public static System.Numerics.Vector<int> AddSaturate (System.Numerics.Vector<int> left, System.Numerics.Vector<int> right);
static member AddSaturate : System.Numerics.Vector<int> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>
Public Shared Function AddSaturate (left As Vector(Of Integer), right As Vector(Of Integer)) As Vector(Of Integer)
Parameters
Returns
Applies to
AddSaturate(Vector<Int64>, Vector<Int64>)
svint64_t svqadd[_s64](svint64_t op1, svint64_t op2)
SQADD Zresult.D, Zop1.D, Zop2.D
public:
static System::Numerics::Vector<long> AddSaturate(System::Numerics::Vector<long> left, System::Numerics::Vector<long> right);
public static System.Numerics.Vector<long> AddSaturate (System.Numerics.Vector<long> left, System.Numerics.Vector<long> right);
static member AddSaturate : System.Numerics.Vector<int64> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>
Public Shared Function AddSaturate (left As Vector(Of Long), right As Vector(Of Long)) As Vector(Of Long)
Parameters
Returns
Applies to
AddSaturate(Vector<SByte>, Vector<SByte>)
svint8_t svqadd[_s8](svint8_t op1, svint8_t op2)
SQADD Zresult.B, Zop1.B, Zop2.B
public:
static System::Numerics::Vector<System::SByte> AddSaturate(System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right);
public static System.Numerics.Vector<sbyte> AddSaturate (System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right);
static member AddSaturate : System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> -> System.Numerics.Vector<sbyte>
Public Shared Function AddSaturate (left As Vector(Of SByte), right As Vector(Of SByte)) As Vector(Of SByte)
Parameters
Returns
Applies to
AddSaturate(Vector<UInt16>, Vector<UInt16>)
svuint16_t svqadd[_u16](svuint16_t op1, svuint16_t op2)
UQADD Zresult.H, Zop1.H, Zop2.H
public:
static System::Numerics::Vector<System::UInt16> AddSaturate(System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right);
public static System.Numerics.Vector<ushort> AddSaturate (System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right);
static member AddSaturate : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> -> System.Numerics.Vector<uint16>
Public Shared Function AddSaturate (left As Vector(Of UShort), right As Vector(Of UShort)) As Vector(Of UShort)
Parameters
Returns
Applies to
AddSaturate(Vector<UInt32>, Vector<UInt32>)
svuint32_t svqadd[_u32](svuint32_t op1, svuint32_t op2)
UQADD Zresult.S, Zop1.S, Zop2.S
public:
static System::Numerics::Vector<System::UInt32> AddSaturate(System::Numerics::Vector<System::UInt32> left, System::Numerics::Vector<System::UInt32> right);
public static System.Numerics.Vector<uint> AddSaturate (System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right);
static member AddSaturate : System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>
Public Shared Function AddSaturate (left As Vector(Of UInteger), right As Vector(Of UInteger)) As Vector(Of UInteger)
Parameters
Returns
Applies to
AddSaturate(Vector<UInt64>, Vector<UInt64>)
svuint64_t svqadd[_u64](svuint64_t op1, svuint64_t op2)
UQADD Zresult.D, Zop1.D, Zop2.D
public:
static System::Numerics::Vector<System::UInt64> AddSaturate(System::Numerics::Vector<System::UInt64> left, System::Numerics::Vector<System::UInt64> right);
public static System.Numerics.Vector<ulong> AddSaturate (System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right);
static member AddSaturate : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Public Shared Function AddSaturate (left As Vector(Of ULong), right As Vector(Of ULong)) As Vector(Of ULong)