Sve.Load4xVectorAndUnzip Method
Definition
Important
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Overloads
Load4xVectorAndUnzip(Vector<Single>, Single*) |
svfloat32x4_t svld4[_f32](svbool_t pg, const float32_t *base) LD4W {Zresult0.S - Zresult3.S}, Pg/Z, [Xbase, #0, MUL VL] |
Load4xVectorAndUnzip(Vector<UInt64>, UInt64*) |
svuint64x4_t svld4[_u64](svbool_t pg, const uint64_t *base) LD4D {Zresult0.D - Zresult3.D}, Pg/Z, [Xbase, #0, MUL VL] |
Load4xVectorAndUnzip(Vector<UInt32>, UInt32*) |
svuint32x4_t svld4[_u32](svbool_t pg, const uint32_t *base) LD4W {Zresult0.S - Zresult3.S}, Pg/Z, [Xbase, #0, MUL VL] |
Load4xVectorAndUnzip(Vector<UInt16>, UInt16*) |
svuint16x4_t svld4[_u16](svbool_t pg, const uint16_t *base) LD4H {Zresult0.H - Zresult3.H}, Pg/Z, [Xbase, #0, MUL VL] |
Load4xVectorAndUnzip(Vector<SByte>, SByte*) |
svint8x4_t svld4[_s8](svbool_t pg, const int8_t *base) LD4B {Zresult0.B - Zresult3.B}, Pg/Z, [Xbase, #0, MUL VL] |
Load4xVectorAndUnzip(Vector<Byte>, Byte*) |
svuint8x4_t svld4[_u8](svbool_t pg, const uint8_t *base) LD4B {Zresult0.B - Zresult3.B}, Pg/Z, [Xbase, #0, MUL VL] |
Load4xVectorAndUnzip(Vector<Int32>, Int32*) |
svint32x4_t svld4[_s32](svbool_t pg, const int32_t *base) LD4W {Zresult0.S - Zresult3.S}, Pg/Z, [Xbase, #0, MUL VL] |
Load4xVectorAndUnzip(Vector<Int16>, Int16*) |
svint16x4_t svld4[_s16](svbool_t pg, const int16_t *base) LD4H {Zresult0.H - Zresult3.H}, Pg/Z, [Xbase, #0, MUL VL] |
Load4xVectorAndUnzip(Vector<Double>, Double*) |
svfloat64x4_t svld4[_f64](svbool_t pg, const float64_t *base) LD4D {Zresult0.D - Zresult3.D}, Pg/Z, [Xbase, #0, MUL VL] |
Load4xVectorAndUnzip(Vector<Int64>, Int64*) |
svint64x4_t svld4[_s64](svbool_t pg, const int64_t *base) LD4D {Zresult0.D - Zresult3.D}, Pg/Z, [Xbase, #0, MUL VL] |
Load4xVectorAndUnzip(Vector<Single>, Single*)
svfloat32x4_t svld4[_f32](svbool_t pg, const float32_t *base)
LD4W {Zresult0.S - Zresult3.S}, Pg/Z, [Xbase, #0, MUL VL]
public:
static ValueTuple<System::Numerics::Vector<float>, System::Numerics::Vector<float>, System::Numerics::Vector<float>, System::Numerics::Vector<float>> Load4xVectorAndUnzip(System::Numerics::Vector<float> mask, float* address);
public static (System.Numerics.Vector<float>, System.Numerics.Vector<float>, System.Numerics.Vector<float>, System.Numerics.Vector<float>) Load4xVectorAndUnzip (System.Numerics.Vector<float> mask, float* address);
static member Load4xVectorAndUnzip : System.Numerics.Vector<single> * nativeptr<single> -> ValueTuple<System.Numerics.Vector<single>, System.Numerics.Vector<single>, System.Numerics.Vector<single>, System.Numerics.Vector<single>>
Parameters
- address
- Single*
Returns
Applies to
Load4xVectorAndUnzip(Vector<UInt64>, UInt64*)
svuint64x4_t svld4[_u64](svbool_t pg, const uint64_t *base)
LD4D {Zresult0.D - Zresult3.D}, Pg/Z, [Xbase, #0, MUL VL]
public:
static ValueTuple<System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>> Load4xVectorAndUnzip(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address);
public static (System.Numerics.Vector<ulong>, System.Numerics.Vector<ulong>, System.Numerics.Vector<ulong>, System.Numerics.Vector<ulong>) Load4xVectorAndUnzip (System.Numerics.Vector<ulong> mask, ulong* address);
static member Load4xVectorAndUnzip : System.Numerics.Vector<uint64> * nativeptr<uint64> -> ValueTuple<System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>>
Parameters
- address
- UInt64*
Returns
Applies to
Load4xVectorAndUnzip(Vector<UInt32>, UInt32*)
svuint32x4_t svld4[_u32](svbool_t pg, const uint32_t *base)
LD4W {Zresult0.S - Zresult3.S}, Pg/Z, [Xbase, #0, MUL VL]
public:
static ValueTuple<System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>> Load4xVectorAndUnzip(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address);
public static (System.Numerics.Vector<uint>, System.Numerics.Vector<uint>, System.Numerics.Vector<uint>, System.Numerics.Vector<uint>) Load4xVectorAndUnzip (System.Numerics.Vector<uint> mask, uint* address);
static member Load4xVectorAndUnzip : System.Numerics.Vector<uint32> * nativeptr<uint32> -> ValueTuple<System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>>
Parameters
- address
- UInt32*
Returns
Applies to
Load4xVectorAndUnzip(Vector<UInt16>, UInt16*)
svuint16x4_t svld4[_u16](svbool_t pg, const uint16_t *base)
LD4H {Zresult0.H - Zresult3.H}, Pg/Z, [Xbase, #0, MUL VL]
public:
static ValueTuple<System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>> Load4xVectorAndUnzip(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address);
public static (System.Numerics.Vector<ushort>, System.Numerics.Vector<ushort>, System.Numerics.Vector<ushort>, System.Numerics.Vector<ushort>) Load4xVectorAndUnzip (System.Numerics.Vector<ushort> mask, ushort* address);
static member Load4xVectorAndUnzip : System.Numerics.Vector<uint16> * nativeptr<uint16> -> ValueTuple<System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>>
Parameters
- address
- UInt16*
Returns
Applies to
Load4xVectorAndUnzip(Vector<SByte>, SByte*)
svint8x4_t svld4[_s8](svbool_t pg, const int8_t *base)
LD4B {Zresult0.B - Zresult3.B}, Pg/Z, [Xbase, #0, MUL VL]
public:
static ValueTuple<System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>> Load4xVectorAndUnzip(System::Numerics::Vector<System::SByte> mask, System::SByte* address);
public static (System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>) Load4xVectorAndUnzip (System.Numerics.Vector<sbyte> mask, sbyte* address);
static member Load4xVectorAndUnzip : System.Numerics.Vector<sbyte> * nativeptr<sbyte> -> ValueTuple<System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>>
Parameters
- address
- SByte*
Returns
Applies to
Load4xVectorAndUnzip(Vector<Byte>, Byte*)
svuint8x4_t svld4[_u8](svbool_t pg, const uint8_t *base)
LD4B {Zresult0.B - Zresult3.B}, Pg/Z, [Xbase, #0, MUL VL]
public:
static ValueTuple<System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>> Load4xVectorAndUnzip(System::Numerics::Vector<System::Byte> mask, System::Byte* address);
public static (System.Numerics.Vector<byte>, System.Numerics.Vector<byte>, System.Numerics.Vector<byte>, System.Numerics.Vector<byte>) Load4xVectorAndUnzip (System.Numerics.Vector<byte> mask, byte* address);
static member Load4xVectorAndUnzip : System.Numerics.Vector<byte> * nativeptr<byte> -> ValueTuple<System.Numerics.Vector<byte>, System.Numerics.Vector<byte>, System.Numerics.Vector<byte>, System.Numerics.Vector<byte>>
Parameters
- address
- Byte*
Returns
Applies to
Load4xVectorAndUnzip(Vector<Int32>, Int32*)
svint32x4_t svld4[_s32](svbool_t pg, const int32_t *base)
LD4W {Zresult0.S - Zresult3.S}, Pg/Z, [Xbase, #0, MUL VL]
public:
static ValueTuple<System::Numerics::Vector<int>, System::Numerics::Vector<int>, System::Numerics::Vector<int>, System::Numerics::Vector<int>> Load4xVectorAndUnzip(System::Numerics::Vector<int> mask, int* address);
public static (System.Numerics.Vector<int>, System.Numerics.Vector<int>, System.Numerics.Vector<int>, System.Numerics.Vector<int>) Load4xVectorAndUnzip (System.Numerics.Vector<int> mask, int* address);
static member Load4xVectorAndUnzip : System.Numerics.Vector<int> * nativeptr<int> -> ValueTuple<System.Numerics.Vector<int>, System.Numerics.Vector<int>, System.Numerics.Vector<int>, System.Numerics.Vector<int>>
Parameters
- address
- Int32*
Returns
Applies to
Load4xVectorAndUnzip(Vector<Int16>, Int16*)
svint16x4_t svld4[_s16](svbool_t pg, const int16_t *base)
LD4H {Zresult0.H - Zresult3.H}, Pg/Z, [Xbase, #0, MUL VL]
public:
static ValueTuple<System::Numerics::Vector<short>, System::Numerics::Vector<short>, System::Numerics::Vector<short>, System::Numerics::Vector<short>> Load4xVectorAndUnzip(System::Numerics::Vector<short> mask, short* address);
public static (System.Numerics.Vector<short>, System.Numerics.Vector<short>, System.Numerics.Vector<short>, System.Numerics.Vector<short>) Load4xVectorAndUnzip (System.Numerics.Vector<short> mask, short* address);
static member Load4xVectorAndUnzip : System.Numerics.Vector<int16> * nativeptr<int16> -> ValueTuple<System.Numerics.Vector<int16>, System.Numerics.Vector<int16>, System.Numerics.Vector<int16>, System.Numerics.Vector<int16>>
Parameters
- address
- Int16*
Returns
Applies to
Load4xVectorAndUnzip(Vector<Double>, Double*)
svfloat64x4_t svld4[_f64](svbool_t pg, const float64_t *base)
LD4D {Zresult0.D - Zresult3.D}, Pg/Z, [Xbase, #0, MUL VL]
public:
static ValueTuple<System::Numerics::Vector<double>, System::Numerics::Vector<double>, System::Numerics::Vector<double>, System::Numerics::Vector<double>> Load4xVectorAndUnzip(System::Numerics::Vector<double> mask, double* address);
public static (System.Numerics.Vector<double>, System.Numerics.Vector<double>, System.Numerics.Vector<double>, System.Numerics.Vector<double>) Load4xVectorAndUnzip (System.Numerics.Vector<double> mask, double* address);
static member Load4xVectorAndUnzip : System.Numerics.Vector<double> * nativeptr<double> -> ValueTuple<System.Numerics.Vector<double>, System.Numerics.Vector<double>, System.Numerics.Vector<double>, System.Numerics.Vector<double>>
Parameters
- address
- Double*
Returns
Applies to
Load4xVectorAndUnzip(Vector<Int64>, Int64*)
svint64x4_t svld4[_s64](svbool_t pg, const int64_t *base)
LD4D {Zresult0.D - Zresult3.D}, Pg/Z, [Xbase, #0, MUL VL]
public:
static ValueTuple<System::Numerics::Vector<long>, System::Numerics::Vector<long>, System::Numerics::Vector<long>, System::Numerics::Vector<long>> Load4xVectorAndUnzip(System::Numerics::Vector<long> mask, long* address);
public static (System.Numerics.Vector<long>, System.Numerics.Vector<long>, System.Numerics.Vector<long>, System.Numerics.Vector<long>) Load4xVectorAndUnzip (System.Numerics.Vector<long> mask, long* address);
static member Load4xVectorAndUnzip : System.Numerics.Vector<int64> * nativeptr<int64> -> ValueTuple<System.Numerics.Vector<int64>, System.Numerics.Vector<int64>, System.Numerics.Vector<int64>, System.Numerics.Vector<int64>>
Parameters
- address
- Int64*