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Sve.LoadVector Method

Definition

Overloads

LoadVector(Vector<Byte>, Byte*)
LoadVector(Vector<Double>, Double*)
LoadVector(Vector<Int16>, Int16*)
LoadVector(Vector<Int32>, Int32*)
LoadVector(Vector<Int64>, Int64*)
LoadVector(Vector<SByte>, SByte*)
LoadVector(Vector<Single>, Single*)
LoadVector(Vector<UInt16>, UInt16*)
LoadVector(Vector<UInt32>, UInt32*)
LoadVector(Vector<UInt64>, UInt64*)

LoadVector(Vector<Byte>, Byte*)

public:
 static System::Numerics::Vector<System::Byte> LoadVector(System::Numerics::Vector<System::Byte> mask, System::Byte* address);
public static System.Numerics.Vector<byte> LoadVector (System.Numerics.Vector<byte> mask, byte* address);
static member LoadVector : System.Numerics.Vector<byte> * nativeptr<byte> -> System.Numerics.Vector<byte>

Parameters

mask
Vector<Byte>
address
Byte*

Returns

Applies to

LoadVector(Vector<Double>, Double*)

public:
 static System::Numerics::Vector<double> LoadVector(System::Numerics::Vector<double> mask, double* address);
public static System.Numerics.Vector<double> LoadVector (System.Numerics.Vector<double> mask, double* address);
static member LoadVector : System.Numerics.Vector<double> * nativeptr<double> -> System.Numerics.Vector<double>

Parameters

mask
Vector<Double>
address
Double*

Returns

Applies to

LoadVector(Vector<Int16>, Int16*)

public:
 static System::Numerics::Vector<short> LoadVector(System::Numerics::Vector<short> mask, short* address);
public static System.Numerics.Vector<short> LoadVector (System.Numerics.Vector<short> mask, short* address);
static member LoadVector : System.Numerics.Vector<int16> * nativeptr<int16> -> System.Numerics.Vector<int16>

Parameters

mask
Vector<Int16>
address
Int16*

Returns

Applies to

LoadVector(Vector<Int32>, Int32*)

public:
 static System::Numerics::Vector<int> LoadVector(System::Numerics::Vector<int> mask, int* address);
public static System.Numerics.Vector<int> LoadVector (System.Numerics.Vector<int> mask, int* address);
static member LoadVector : System.Numerics.Vector<int> * nativeptr<int> -> System.Numerics.Vector<int>

Parameters

mask
Vector<Int32>
address
Int32*

Returns

Applies to

LoadVector(Vector<Int64>, Int64*)

public:
 static System::Numerics::Vector<long> LoadVector(System::Numerics::Vector<long> mask, long* address);
public static System.Numerics.Vector<long> LoadVector (System.Numerics.Vector<long> mask, long* address);
static member LoadVector : System.Numerics.Vector<int64> * nativeptr<int64> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
Int64*

Returns

Applies to

LoadVector(Vector<SByte>, SByte*)

public:
 static System::Numerics::Vector<System::SByte> LoadVector(System::Numerics::Vector<System::SByte> mask, System::SByte* address);
public static System.Numerics.Vector<sbyte> LoadVector (System.Numerics.Vector<sbyte> mask, sbyte* address);
static member LoadVector : System.Numerics.Vector<sbyte> * nativeptr<sbyte> -> System.Numerics.Vector<sbyte>

Parameters

mask
Vector<SByte>
address
SByte*

Returns

Applies to

LoadVector(Vector<Single>, Single*)

public:
 static System::Numerics::Vector<float> LoadVector(System::Numerics::Vector<float> mask, float* address);
public static System.Numerics.Vector<float> LoadVector (System.Numerics.Vector<float> mask, float* address);
static member LoadVector : System.Numerics.Vector<single> * nativeptr<single> -> System.Numerics.Vector<single>

Parameters

mask
Vector<Single>
address
Single*

Returns

Applies to

LoadVector(Vector<UInt16>, UInt16*)

public:
 static System::Numerics::Vector<System::UInt16> LoadVector(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address);
public static System.Numerics.Vector<ushort> LoadVector (System.Numerics.Vector<ushort> mask, ushort* address);
static member LoadVector : System.Numerics.Vector<uint16> * nativeptr<uint16> -> System.Numerics.Vector<uint16>

Parameters

mask
Vector<UInt16>
address
UInt16*

Returns

Applies to

LoadVector(Vector<UInt32>, UInt32*)

public:
 static System::Numerics::Vector<System::UInt32> LoadVector(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address);
public static System.Numerics.Vector<uint> LoadVector (System.Numerics.Vector<uint> mask, uint* address);
static member LoadVector : System.Numerics.Vector<uint32> * nativeptr<uint32> -> System.Numerics.Vector<uint32>

Parameters

mask
Vector<UInt32>
address
UInt32*

Returns

Applies to

LoadVector(Vector<UInt64>, UInt64*)

public:
 static System::Numerics::Vector<System::UInt64> LoadVector(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address);
public static System.Numerics.Vector<ulong> LoadVector (System.Numerics.Vector<ulong> mask, ulong* address);
static member LoadVector : System.Numerics.Vector<uint64> * nativeptr<uint64> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
UInt64*

Returns

Applies to