Edit

Share via


Sve.LoadVectorInt16SignExtendFirstFaulting Method

Definition

Overloads

LoadVectorInt16SignExtendFirstFaulting(Vector<Int32>, Int16*)
LoadVectorInt16SignExtendFirstFaulting(Vector<Int64>, Int16*)
LoadVectorInt16SignExtendFirstFaulting(Vector<UInt32>, Int16*)
LoadVectorInt16SignExtendFirstFaulting(Vector<UInt64>, Int16*)

LoadVectorInt16SignExtendFirstFaulting(Vector<Int32>, Int16*)

public:
 static System::Numerics::Vector<int> LoadVectorInt16SignExtendFirstFaulting(System::Numerics::Vector<int> mask, short* address);
public static System.Numerics.Vector<int> LoadVectorInt16SignExtendFirstFaulting (System.Numerics.Vector<int> mask, short* address);
static member LoadVectorInt16SignExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<int16> -> System.Numerics.Vector<int>

Parameters

mask
Vector<Int32>
address
Int16*

Returns

Applies to

LoadVectorInt16SignExtendFirstFaulting(Vector<Int64>, Int16*)

public:
 static System::Numerics::Vector<long> LoadVectorInt16SignExtendFirstFaulting(System::Numerics::Vector<long> mask, short* address);
public static System.Numerics.Vector<long> LoadVectorInt16SignExtendFirstFaulting (System.Numerics.Vector<long> mask, short* address);
static member LoadVectorInt16SignExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int16> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
Int16*

Returns

Applies to

LoadVectorInt16SignExtendFirstFaulting(Vector<UInt32>, Int16*)

public:
 static System::Numerics::Vector<System::UInt32> LoadVectorInt16SignExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, short* address);
public static System.Numerics.Vector<uint> LoadVectorInt16SignExtendFirstFaulting (System.Numerics.Vector<uint> mask, short* address);
static member LoadVectorInt16SignExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<int16> -> System.Numerics.Vector<uint32>

Parameters

mask
Vector<UInt32>
address
Int16*

Returns

Applies to

LoadVectorInt16SignExtendFirstFaulting(Vector<UInt64>, Int16*)

public:
 static System::Numerics::Vector<System::UInt64> LoadVectorInt16SignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, short* address);
public static System.Numerics.Vector<ulong> LoadVectorInt16SignExtendFirstFaulting (System.Numerics.Vector<ulong> mask, short* address);
static member LoadVectorInt16SignExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<int16> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
Int16*

Returns

Applies to