Edit

Share via


Sve.LoadVectorSByteSignExtendFirstFaulting Method

Definition

Overloads

LoadVectorSByteSignExtendFirstFaulting(Vector<UInt64>, SByte*)
LoadVectorSByteSignExtendFirstFaulting(Vector<UInt32>, SByte*)
LoadVectorSByteSignExtendFirstFaulting(Vector<UInt16>, SByte*)
LoadVectorSByteSignExtendFirstFaulting(Vector<Int16>, SByte*)
LoadVectorSByteSignExtendFirstFaulting(Vector<Int32>, SByte*)
LoadVectorSByteSignExtendFirstFaulting(Vector<Int64>, SByte*)

LoadVectorSByteSignExtendFirstFaulting(Vector<UInt64>, SByte*)

public:
 static System::Numerics::Vector<System::UInt64> LoadVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::SByte* address);
public static System.Numerics.Vector<ulong> LoadVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<ulong> mask, sbyte* address);
static member LoadVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<sbyte> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
SByte*

Returns

Applies to

LoadVectorSByteSignExtendFirstFaulting(Vector<UInt32>, SByte*)

public:
 static System::Numerics::Vector<System::UInt32> LoadVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::SByte* address);
public static System.Numerics.Vector<uint> LoadVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<uint> mask, sbyte* address);
static member LoadVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<sbyte> -> System.Numerics.Vector<uint32>

Parameters

mask
Vector<UInt32>
address
SByte*

Returns

Applies to

LoadVectorSByteSignExtendFirstFaulting(Vector<UInt16>, SByte*)

public:
 static System::Numerics::Vector<System::UInt16> LoadVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<System::UInt16> mask, System::SByte* address);
public static System.Numerics.Vector<ushort> LoadVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<ushort> mask, sbyte* address);
static member LoadVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<uint16> * nativeptr<sbyte> -> System.Numerics.Vector<uint16>

Parameters

mask
Vector<UInt16>
address
SByte*

Returns

Applies to

LoadVectorSByteSignExtendFirstFaulting(Vector<Int16>, SByte*)

public:
 static System::Numerics::Vector<short> LoadVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<short> mask, System::SByte* address);
public static System.Numerics.Vector<short> LoadVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<short> mask, sbyte* address);
static member LoadVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<int16> * nativeptr<sbyte> -> System.Numerics.Vector<int16>

Parameters

mask
Vector<Int16>
address
SByte*

Returns

Applies to

LoadVectorSByteSignExtendFirstFaulting(Vector<Int32>, SByte*)

public:
 static System::Numerics::Vector<int> LoadVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<int> mask, System::SByte* address);
public static System.Numerics.Vector<int> LoadVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<int> mask, sbyte* address);
static member LoadVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<sbyte> -> System.Numerics.Vector<int>

Parameters

mask
Vector<Int32>
address
SByte*

Returns

Applies to

LoadVectorSByteSignExtendFirstFaulting(Vector<Int64>, SByte*)

public:
 static System::Numerics::Vector<long> LoadVectorSByteSignExtendFirstFaulting(System::Numerics::Vector<long> mask, System::SByte* address);
public static System.Numerics.Vector<long> LoadVectorSByteSignExtendFirstFaulting (System.Numerics.Vector<long> mask, sbyte* address);
static member LoadVectorSByteSignExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<sbyte> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
SByte*

Returns

Applies to