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Sve.LoadVectorUInt32ZeroExtendFirstFaulting Method

Definition

Overloads

LoadVectorUInt32ZeroExtendFirstFaulting(Vector<Int64>, UInt32*)
LoadVectorUInt32ZeroExtendFirstFaulting(Vector<UInt64>, UInt32*)

LoadVectorUInt32ZeroExtendFirstFaulting(Vector<Int64>, UInt32*)

public:
 static System::Numerics::Vector<long> LoadVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<long> mask, System::UInt32* address);
public static System.Numerics.Vector<long> LoadVectorUInt32ZeroExtendFirstFaulting (System.Numerics.Vector<long> mask, uint* address);
static member LoadVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<uint32> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
UInt32*

Returns

Applies to

LoadVectorUInt32ZeroExtendFirstFaulting(Vector<UInt64>, UInt32*)

public:
 static System::Numerics::Vector<System::UInt64> LoadVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt32* address);
public static System.Numerics.Vector<ulong> LoadVectorUInt32ZeroExtendFirstFaulting (System.Numerics.Vector<ulong> mask, uint* address);
static member LoadVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint32> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
UInt32*

Returns

Applies to