Sve2.ScatterNonTemporal Method

Definition

Overloads

ScatterNonTemporal(Vector<UInt64>, UInt64*, Vector<Int64>, Vector<UInt64>)

Source:
Sve2.PlatformNotSupported.cs
public:
 static void ScatterNonTemporal(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<long> indices, System::Numerics::Vector<System::UInt64> data);
public static void ScatterNonTemporal(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<long> indices, System.Numerics.Vector<ulong> data);
static member ScatterNonTemporal : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<int64> * System.Numerics.Vector<uint64> -> unit

Parameters

mask
Vector<UInt64>
address
UInt64*
indices
Vector<Int64>
data
Vector<UInt64>

Applies to

ScatterNonTemporal(Vector<Int64>, Int64*, Vector<Int64>, Vector<Int64>)

Source:
Sve2.PlatformNotSupported.cs
public:
 static void ScatterNonTemporal(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<long> indices, System::Numerics::Vector<long> data);
public static void ScatterNonTemporal(System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<long> indices, System.Numerics.Vector<long> data);
static member ScatterNonTemporal : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<int64> * System.Numerics.Vector<int64> -> unit

Parameters

mask
Vector<Int64>
address
Int64*
indices
Vector<Int64>
data
Vector<Int64>

Applies to

ScatterNonTemporal(Vector<UInt64>, UInt64*, Vector<UInt64>, Vector<UInt64>)

Source:
Sve2.PlatformNotSupported.cs
public:
 static void ScatterNonTemporal(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<System::UInt64> indices, System::Numerics::Vector<System::UInt64> data);
public static void ScatterNonTemporal(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<ulong> indices, System.Numerics.Vector<ulong> data);
static member ScatterNonTemporal : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> unit

Parameters

mask
Vector<UInt64>
address
UInt64*
indices
Vector<UInt64>
data
Vector<UInt64>

Applies to

ScatterNonTemporal(Vector<Double>, Double*, Vector<UInt64>, Vector<Double>)

Source:
Sve2.PlatformNotSupported.cs
public:
 static void ScatterNonTemporal(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<System::UInt64> indices, System::Numerics::Vector<double> data);
public static void ScatterNonTemporal(System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<ulong> indices, System.Numerics.Vector<double> data);
static member ScatterNonTemporal : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<uint64> * System.Numerics.Vector<double> -> unit

Parameters

mask
Vector<Double>
address
Double*
indices
Vector<UInt64>
data
Vector<Double>

Applies to

ScatterNonTemporal(Vector<Int64>, Int64*, Vector<UInt64>, Vector<Int64>)

Source:
Sve2.PlatformNotSupported.cs
public:
 static void ScatterNonTemporal(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<System::UInt64> indices, System::Numerics::Vector<long> data);
public static void ScatterNonTemporal(System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<ulong> indices, System.Numerics.Vector<long> data);
static member ScatterNonTemporal : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<int64> -> unit

Parameters

mask
Vector<Int64>
address
Int64*
indices
Vector<UInt64>
data
Vector<Int64>

Applies to

ScatterNonTemporal(Vector<UInt64>, Vector<UInt64>, Vector<UInt64>)

Source:
Sve2.PlatformNotSupported.cs
public:
 static void ScatterNonTemporal(System::Numerics::Vector<System::UInt64> mask, System::Numerics::Vector<System::UInt64> addresses, System::Numerics::Vector<System::UInt64> data);
public static void ScatterNonTemporal(System.Numerics.Vector<ulong> mask, System.Numerics.Vector<ulong> addresses, System.Numerics.Vector<ulong> data);
static member ScatterNonTemporal : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> unit
Public Shared Sub ScatterNonTemporal (mask As Vector(Of ULong), addresses As Vector(Of ULong), data As Vector(Of ULong))

Parameters

mask
Vector<UInt64>
addresses
Vector<UInt64>
data
Vector<UInt64>

Applies to

ScatterNonTemporal(Vector<Double>, Vector<UInt64>, Vector<Double>)

Source:
Sve2.PlatformNotSupported.cs
public:
 static void ScatterNonTemporal(System::Numerics::Vector<double> mask, System::Numerics::Vector<System::UInt64> addresses, System::Numerics::Vector<double> data);
public static void ScatterNonTemporal(System.Numerics.Vector<double> mask, System.Numerics.Vector<ulong> addresses, System.Numerics.Vector<double> data);
static member ScatterNonTemporal : System.Numerics.Vector<double> * System.Numerics.Vector<uint64> * System.Numerics.Vector<double> -> unit
Public Shared Sub ScatterNonTemporal (mask As Vector(Of Double), addresses As Vector(Of ULong), data As Vector(Of Double))

Parameters

mask
Vector<Double>
addresses
Vector<UInt64>
data
Vector<Double>

Applies to

ScatterNonTemporal(Vector<Double>, Double*, Vector<Int64>, Vector<Double>)

Source:
Sve2.PlatformNotSupported.cs
public:
 static void ScatterNonTemporal(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<long> indices, System::Numerics::Vector<double> data);
public static void ScatterNonTemporal(System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<long> indices, System.Numerics.Vector<double> data);
static member ScatterNonTemporal : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<int64> * System.Numerics.Vector<double> -> unit

Parameters

mask
Vector<Double>
address
Double*
indices
Vector<Int64>
data
Vector<Double>

Applies to

ScatterNonTemporal(Vector<Int64>, Vector<UInt64>, Vector<Int64>)

Source:
Sve2.PlatformNotSupported.cs
public:
 static void ScatterNonTemporal(System::Numerics::Vector<long> mask, System::Numerics::Vector<System::UInt64> addresses, System::Numerics::Vector<long> data);
public static void ScatterNonTemporal(System.Numerics.Vector<long> mask, System.Numerics.Vector<ulong> addresses, System.Numerics.Vector<long> data);
static member ScatterNonTemporal : System.Numerics.Vector<int64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<int64> -> unit
Public Shared Sub ScatterNonTemporal (mask As Vector(Of Long), addresses As Vector(Of ULong), data As Vector(Of Long))

Parameters

mask
Vector<Int64>
addresses
Vector<UInt64>
data
Vector<Int64>

Applies to