Sve2.ScatterWithByteOffsetsNonTemporal Method
Definition
Important
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Overloads
ScatterWithByteOffsetsNonTemporal(Vector<UInt64>, UInt64*, Vector<UInt64>, Vector<UInt64>)
- Source:
- Sve2.PlatformNotSupported.cs
public:
static void ScatterWithByteOffsetsNonTemporal(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<System::UInt64> offsets, System::Numerics::Vector<System::UInt64> data);
public static void ScatterWithByteOffsetsNonTemporal(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<ulong> offsets, System.Numerics.Vector<ulong> data);
static member ScatterWithByteOffsetsNonTemporal : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> unit
Parameters
- address
- UInt64*
Applies to
ScatterWithByteOffsetsNonTemporal(Vector<UInt64>, UInt64*, Vector<Int64>, Vector<UInt64>)
- Source:
- Sve2.PlatformNotSupported.cs
public:
static void ScatterWithByteOffsetsNonTemporal(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<long> offsets, System::Numerics::Vector<System::UInt64> data);
public static void ScatterWithByteOffsetsNonTemporal(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<long> offsets, System.Numerics.Vector<ulong> data);
static member ScatterWithByteOffsetsNonTemporal : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<int64> * System.Numerics.Vector<uint64> -> unit
Parameters
- address
- UInt64*
Applies to
ScatterWithByteOffsetsNonTemporal(Vector<Single>, Single*, Vector<UInt32>, Vector<Single>)
- Source:
- Sve2.PlatformNotSupported.cs
public:
static void ScatterWithByteOffsetsNonTemporal(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<System::UInt32> offsets, System::Numerics::Vector<float> data);
public static void ScatterWithByteOffsetsNonTemporal(System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<uint> offsets, System.Numerics.Vector<float> data);
static member ScatterWithByteOffsetsNonTemporal : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<uint32> * System.Numerics.Vector<single> -> unit
Parameters
- address
- Single*
Applies to
ScatterWithByteOffsetsNonTemporal(Vector<Int64>, Int64*, Vector<UInt64>, Vector<Int64>)
- Source:
- Sve2.PlatformNotSupported.cs
public:
static void ScatterWithByteOffsetsNonTemporal(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<System::UInt64> offsets, System::Numerics::Vector<long> data);
public static void ScatterWithByteOffsetsNonTemporal(System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<ulong> offsets, System.Numerics.Vector<long> data);
static member ScatterWithByteOffsetsNonTemporal : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<int64> -> unit
Parameters
- address
- Int64*
Applies to
ScatterWithByteOffsetsNonTemporal(Vector<UInt32>, UInt32*, Vector<UInt32>, Vector<UInt32>)
- Source:
- Sve2.PlatformNotSupported.cs
public:
static void ScatterWithByteOffsetsNonTemporal(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> offsets, System::Numerics::Vector<System::UInt32> data);
public static void ScatterWithByteOffsetsNonTemporal(System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<uint> offsets, System.Numerics.Vector<uint> data);
static member ScatterWithByteOffsetsNonTemporal : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> -> unit
Parameters
- address
- UInt32*
Applies to
ScatterWithByteOffsetsNonTemporal(Vector<Int32>, Int32*, Vector<UInt32>, Vector<Int32>)
- Source:
- Sve2.PlatformNotSupported.cs
public:
static void ScatterWithByteOffsetsNonTemporal(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<System::UInt32> offsets, System::Numerics::Vector<int> data);
public static void ScatterWithByteOffsetsNonTemporal(System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<uint> offsets, System.Numerics.Vector<int> data);
static member ScatterWithByteOffsetsNonTemporal : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<uint32> * System.Numerics.Vector<int> -> unit
Parameters
- address
- Int32*
Applies to
ScatterWithByteOffsetsNonTemporal(Vector<Double>, Double*, Vector<UInt64>, Vector<Double>)
- Source:
- Sve2.PlatformNotSupported.cs
public:
static void ScatterWithByteOffsetsNonTemporal(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<System::UInt64> offsets, System::Numerics::Vector<double> data);
public static void ScatterWithByteOffsetsNonTemporal(System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<ulong> offsets, System.Numerics.Vector<double> data);
static member ScatterWithByteOffsetsNonTemporal : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<uint64> * System.Numerics.Vector<double> -> unit
Parameters
- address
- Double*
Applies to
ScatterWithByteOffsetsNonTemporal(Vector<Double>, Double*, Vector<Int64>, Vector<Double>)
- Source:
- Sve2.PlatformNotSupported.cs
public:
static void ScatterWithByteOffsetsNonTemporal(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<long> offsets, System::Numerics::Vector<double> data);
public static void ScatterWithByteOffsetsNonTemporal(System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<long> offsets, System.Numerics.Vector<double> data);
static member ScatterWithByteOffsetsNonTemporal : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<int64> * System.Numerics.Vector<double> -> unit
Parameters
- address
- Double*
Applies to
ScatterWithByteOffsetsNonTemporal(Vector<Int64>, Int64*, Vector<Int64>, Vector<Int64>)
- Source:
- Sve2.PlatformNotSupported.cs
public:
static void ScatterWithByteOffsetsNonTemporal(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<long> offsets, System::Numerics::Vector<long> data);
public static void ScatterWithByteOffsetsNonTemporal(System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<long> offsets, System.Numerics.Vector<long> data);
static member ScatterWithByteOffsetsNonTemporal : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<int64> * System.Numerics.Vector<int64> -> unit
Parameters
- address
- Int64*