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Vector128.ShiftLeft Method

Definition

Overloads

ShiftLeft(Vector128<UInt64>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector128<UInt32>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector128<UInt16>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector128<SByte>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector128<UIntPtr>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector128<Int64>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector128<Int32>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector128<Int16>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector128<Byte>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector128<IntPtr>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector128<UInt64>, Int32)

Source:
Vector128.cs
Source:
Vector128.cs
Source:
Vector128.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt64> ShiftLeft(System::Runtime::Intrinsics::Vector128<System::UInt64> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector128<ulong> ShiftLeft (System.Runtime.Intrinsics.Vector128<ulong> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector128<uint64> * int -> System.Runtime.Intrinsics.Vector128<uint64>
Public Function ShiftLeft (vector As Vector128(Of ULong), shiftCount As Integer) As Vector128(Of ULong)

Parameters

vector
Vector128<UInt64>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to

ShiftLeft(Vector128<UInt32>, Int32)

Source:
Vector128.cs
Source:
Vector128.cs
Source:
Vector128.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt32> ShiftLeft(System::Runtime::Intrinsics::Vector128<System::UInt32> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector128<uint> ShiftLeft (System.Runtime.Intrinsics.Vector128<uint> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector128<uint32> * int -> System.Runtime.Intrinsics.Vector128<uint32>
Public Function ShiftLeft (vector As Vector128(Of UInteger), shiftCount As Integer) As Vector128(Of UInteger)

Parameters

vector
Vector128<UInt32>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to

ShiftLeft(Vector128<UInt16>, Int32)

Source:
Vector128.cs
Source:
Vector128.cs
Source:
Vector128.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt16> ShiftLeft(System::Runtime::Intrinsics::Vector128<System::UInt16> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector128<ushort> ShiftLeft (System.Runtime.Intrinsics.Vector128<ushort> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector128<uint16> * int -> System.Runtime.Intrinsics.Vector128<uint16>
Public Function ShiftLeft (vector As Vector128(Of UShort), shiftCount As Integer) As Vector128(Of UShort)

Parameters

vector
Vector128<UInt16>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to

ShiftLeft(Vector128<SByte>, Int32)

Source:
Vector128.cs
Source:
Vector128.cs
Source:
Vector128.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector128<System::SByte> ShiftLeft(System::Runtime::Intrinsics::Vector128<System::SByte> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector128<sbyte> ShiftLeft (System.Runtime.Intrinsics.Vector128<sbyte> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector128<sbyte> * int -> System.Runtime.Intrinsics.Vector128<sbyte>
Public Function ShiftLeft (vector As Vector128(Of SByte), shiftCount As Integer) As Vector128(Of SByte)

Parameters

vector
Vector128<SByte>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to

ShiftLeft(Vector128<UIntPtr>, Int32)

Source:
Vector128.cs
Source:
Vector128.cs
Source:
Vector128.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector128<UIntPtr> ShiftLeft(System::Runtime::Intrinsics::Vector128<UIntPtr> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector128<UIntPtr> ShiftLeft (System.Runtime.Intrinsics.Vector128<UIntPtr> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector128<unativeint> * int -> System.Runtime.Intrinsics.Vector128<unativeint>
Public Function ShiftLeft (vector As Vector128(Of UIntPtr), shiftCount As Integer) As Vector128(Of UIntPtr)

Parameters

vector

Vector128<UIntPtr>

Vector128<unativeint>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

Vector128<UIntPtr>

Vector128<unativeint>

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to

ShiftLeft(Vector128<Int64>, Int32)

Source:
Vector128.cs
Source:
Vector128.cs
Source:
Vector128.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector128<long> ShiftLeft(System::Runtime::Intrinsics::Vector128<long> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector128<long> ShiftLeft (System.Runtime.Intrinsics.Vector128<long> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector128<int64> * int -> System.Runtime.Intrinsics.Vector128<int64>
Public Function ShiftLeft (vector As Vector128(Of Long), shiftCount As Integer) As Vector128(Of Long)

Parameters

vector
Vector128<Int64>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Applies to

ShiftLeft(Vector128<Int32>, Int32)

Source:
Vector128.cs
Source:
Vector128.cs
Source:
Vector128.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector128<int> ShiftLeft(System::Runtime::Intrinsics::Vector128<int> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector128<int> ShiftLeft (System.Runtime.Intrinsics.Vector128<int> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector128<int> * int -> System.Runtime.Intrinsics.Vector128<int>
Public Function ShiftLeft (vector As Vector128(Of Integer), shiftCount As Integer) As Vector128(Of Integer)

Parameters

vector
Vector128<Int32>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Applies to

ShiftLeft(Vector128<Int16>, Int32)

Source:
Vector128.cs
Source:
Vector128.cs
Source:
Vector128.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector128<short> ShiftLeft(System::Runtime::Intrinsics::Vector128<short> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector128<short> ShiftLeft (System.Runtime.Intrinsics.Vector128<short> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector128<int16> * int -> System.Runtime.Intrinsics.Vector128<int16>
Public Function ShiftLeft (vector As Vector128(Of Short), shiftCount As Integer) As Vector128(Of Short)

Parameters

vector
Vector128<Int16>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Applies to

ShiftLeft(Vector128<Byte>, Int32)

Source:
Vector128.cs
Source:
Vector128.cs
Source:
Vector128.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector128<System::Byte> ShiftLeft(System::Runtime::Intrinsics::Vector128<System::Byte> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector128<byte> ShiftLeft (System.Runtime.Intrinsics.Vector128<byte> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector128<byte> * int -> System.Runtime.Intrinsics.Vector128<byte>
Public Function ShiftLeft (vector As Vector128(Of Byte), shiftCount As Integer) As Vector128(Of Byte)

Parameters

vector
Vector128<Byte>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Applies to

ShiftLeft(Vector128<IntPtr>, Int32)

Source:
Vector128.cs
Source:
Vector128.cs
Source:
Vector128.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector128<IntPtr> ShiftLeft(System::Runtime::Intrinsics::Vector128<IntPtr> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector128<IntPtr> ShiftLeft (System.Runtime.Intrinsics.Vector128<IntPtr> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector128<nativeint> * int -> System.Runtime.Intrinsics.Vector128<nativeint>
Public Function ShiftLeft (vector As Vector128(Of IntPtr), shiftCount As Integer) As Vector128(Of IntPtr)

Parameters

vector

Vector128<IntPtr>

Vector128<nativeint>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

Vector128<IntPtr>

Vector128<nativeint>

A vector whose elements where shifted left by shiftCount.

Applies to