Vector64.ShiftLeft Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
ShiftLeft(Vector64<UIntPtr>, Int32) |
Shifts each element of a vector left by the specified amount. |
ShiftLeft(Vector64<UInt64>, Int32) |
Shifts each element of a vector left by the specified amount. |
ShiftLeft(Vector64<UInt16>, Int32) |
Shifts each element of a vector left by the specified amount. |
ShiftLeft(Vector64<SByte>, Int32) |
Shifts each element of a vector left by the specified amount. |
ShiftLeft(Vector64<UInt32>, Int32) |
Shifts each element of a vector left by the specified amount. |
ShiftLeft(Vector64<Int64>, Int32) |
Shifts each element of a vector left by the specified amount. |
ShiftLeft(Vector64<Int32>, Int32) |
Shifts each element of a vector left by the specified amount. |
ShiftLeft(Vector64<Int16>, Int32) |
Shifts each element of a vector left by the specified amount. |
ShiftLeft(Vector64<Byte>, Int32) |
Shifts each element of a vector left by the specified amount. |
ShiftLeft(Vector64<IntPtr>, Int32) |
Shifts each element of a vector left by the specified amount. |
ShiftLeft(Vector64<UIntPtr>, Int32)
- Source:
- Vector64.cs
- Source:
- Vector64.cs
- Source:
- Vector64.cs
Important
This API is not CLS-compliant.
Shifts each element of a vector left by the specified amount.
public:
static System::Runtime::Intrinsics::Vector64<UIntPtr> ShiftLeft(System::Runtime::Intrinsics::Vector64<UIntPtr> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector64<UIntPtr> ShiftLeft (System.Runtime.Intrinsics.Vector64<UIntPtr> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector64<unativeint> * int -> System.Runtime.Intrinsics.Vector64<unativeint>
Public Function ShiftLeft (vector As Vector64(Of UIntPtr), shiftCount As Integer) As Vector64(Of UIntPtr)
Parameters
- shiftCount
- Int32
The number of bits by which to shift each element.
Returns
A vector whose elements where shifted left by shiftCount
.
- Attributes
Applies to
ShiftLeft(Vector64<UInt64>, Int32)
- Source:
- Vector64.cs
- Source:
- Vector64.cs
- Source:
- Vector64.cs
Important
This API is not CLS-compliant.
Shifts each element of a vector left by the specified amount.
public:
static System::Runtime::Intrinsics::Vector64<System::UInt64> ShiftLeft(System::Runtime::Intrinsics::Vector64<System::UInt64> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector64<ulong> ShiftLeft (System.Runtime.Intrinsics.Vector64<ulong> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector64<uint64> * int -> System.Runtime.Intrinsics.Vector64<uint64>
Public Function ShiftLeft (vector As Vector64(Of ULong), shiftCount As Integer) As Vector64(Of ULong)
Parameters
- shiftCount
- Int32
The number of bits by which to shift each element.
Returns
A vector whose elements where shifted left by shiftCount
.
- Attributes
Applies to
ShiftLeft(Vector64<UInt16>, Int32)
- Source:
- Vector64.cs
- Source:
- Vector64.cs
- Source:
- Vector64.cs
Important
This API is not CLS-compliant.
Shifts each element of a vector left by the specified amount.
public:
static System::Runtime::Intrinsics::Vector64<System::UInt16> ShiftLeft(System::Runtime::Intrinsics::Vector64<System::UInt16> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector64<ushort> ShiftLeft (System.Runtime.Intrinsics.Vector64<ushort> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector64<uint16> * int -> System.Runtime.Intrinsics.Vector64<uint16>
Public Function ShiftLeft (vector As Vector64(Of UShort), shiftCount As Integer) As Vector64(Of UShort)
Parameters
- shiftCount
- Int32
The number of bits by which to shift each element.
Returns
A vector whose elements where shifted left by shiftCount
.
- Attributes
Applies to
ShiftLeft(Vector64<SByte>, Int32)
- Source:
- Vector64.cs
- Source:
- Vector64.cs
- Source:
- Vector64.cs
Important
This API is not CLS-compliant.
Shifts each element of a vector left by the specified amount.
public:
static System::Runtime::Intrinsics::Vector64<System::SByte> ShiftLeft(System::Runtime::Intrinsics::Vector64<System::SByte> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector64<sbyte> ShiftLeft (System.Runtime.Intrinsics.Vector64<sbyte> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector64<sbyte> * int -> System.Runtime.Intrinsics.Vector64<sbyte>
Public Function ShiftLeft (vector As Vector64(Of SByte), shiftCount As Integer) As Vector64(Of SByte)
Parameters
- shiftCount
- Int32
The number of bits by which to shift each element.
Returns
A vector whose elements where shifted left by shiftCount
.
- Attributes
Applies to
ShiftLeft(Vector64<UInt32>, Int32)
- Source:
- Vector64.cs
- Source:
- Vector64.cs
- Source:
- Vector64.cs
Important
This API is not CLS-compliant.
Shifts each element of a vector left by the specified amount.
public:
static System::Runtime::Intrinsics::Vector64<System::UInt32> ShiftLeft(System::Runtime::Intrinsics::Vector64<System::UInt32> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector64<uint> ShiftLeft (System.Runtime.Intrinsics.Vector64<uint> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector64<uint32> * int -> System.Runtime.Intrinsics.Vector64<uint32>
Public Function ShiftLeft (vector As Vector64(Of UInteger), shiftCount As Integer) As Vector64(Of UInteger)
Parameters
- shiftCount
- Int32
The number of bits by which to shift each element.
Returns
A vector whose elements where shifted left by shiftCount
.
- Attributes
Applies to
ShiftLeft(Vector64<Int64>, Int32)
- Source:
- Vector64.cs
- Source:
- Vector64.cs
- Source:
- Vector64.cs
Shifts each element of a vector left by the specified amount.
public:
static System::Runtime::Intrinsics::Vector64<long> ShiftLeft(System::Runtime::Intrinsics::Vector64<long> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector64<long> ShiftLeft (System.Runtime.Intrinsics.Vector64<long> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector64<int64> * int -> System.Runtime.Intrinsics.Vector64<int64>
Public Function ShiftLeft (vector As Vector64(Of Long), shiftCount As Integer) As Vector64(Of Long)
Parameters
- shiftCount
- Int32
The number of bits by which to shift each element.
Returns
A vector whose elements where shifted left by shiftCount
.
Applies to
ShiftLeft(Vector64<Int32>, Int32)
- Source:
- Vector64.cs
- Source:
- Vector64.cs
- Source:
- Vector64.cs
Shifts each element of a vector left by the specified amount.
public:
static System::Runtime::Intrinsics::Vector64<int> ShiftLeft(System::Runtime::Intrinsics::Vector64<int> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector64<int> ShiftLeft (System.Runtime.Intrinsics.Vector64<int> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector64<int> * int -> System.Runtime.Intrinsics.Vector64<int>
Public Function ShiftLeft (vector As Vector64(Of Integer), shiftCount As Integer) As Vector64(Of Integer)
Parameters
- shiftCount
- Int32
The number of bits by which to shift each element.
Returns
A vector whose elements where shifted left by shiftCount
.
Applies to
ShiftLeft(Vector64<Int16>, Int32)
- Source:
- Vector64.cs
- Source:
- Vector64.cs
- Source:
- Vector64.cs
Shifts each element of a vector left by the specified amount.
public:
static System::Runtime::Intrinsics::Vector64<short> ShiftLeft(System::Runtime::Intrinsics::Vector64<short> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector64<short> ShiftLeft (System.Runtime.Intrinsics.Vector64<short> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector64<int16> * int -> System.Runtime.Intrinsics.Vector64<int16>
Public Function ShiftLeft (vector As Vector64(Of Short), shiftCount As Integer) As Vector64(Of Short)
Parameters
- shiftCount
- Int32
The number of bits by which to shift each element.
Returns
A vector whose elements where shifted left by shiftCount
.
Applies to
ShiftLeft(Vector64<Byte>, Int32)
- Source:
- Vector64.cs
- Source:
- Vector64.cs
- Source:
- Vector64.cs
Shifts each element of a vector left by the specified amount.
public:
static System::Runtime::Intrinsics::Vector64<System::Byte> ShiftLeft(System::Runtime::Intrinsics::Vector64<System::Byte> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector64<byte> ShiftLeft (System.Runtime.Intrinsics.Vector64<byte> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector64<byte> * int -> System.Runtime.Intrinsics.Vector64<byte>
Public Function ShiftLeft (vector As Vector64(Of Byte), shiftCount As Integer) As Vector64(Of Byte)
Parameters
- shiftCount
- Int32
The number of bits by which to shift each element.
Returns
A vector whose elements where shifted left by shiftCount
.
Applies to
ShiftLeft(Vector64<IntPtr>, Int32)
- Source:
- Vector64.cs
- Source:
- Vector64.cs
- Source:
- Vector64.cs
Shifts each element of a vector left by the specified amount.
public:
static System::Runtime::Intrinsics::Vector64<IntPtr> ShiftLeft(System::Runtime::Intrinsics::Vector64<IntPtr> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector64<IntPtr> ShiftLeft (System.Runtime.Intrinsics.Vector64<IntPtr> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector64<nativeint> * int -> System.Runtime.Intrinsics.Vector64<nativeint>
Public Function ShiftLeft (vector As Vector64(Of IntPtr), shiftCount As Integer) As Vector64(Of IntPtr)
Parameters
- shiftCount
- Int32
The number of bits by which to shift each element.
Returns
A vector whose elements where shifted left by shiftCount
.
Applies to
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