Fma.MultiplyAdd Method

Definition

Overloads

MultiplyAdd(Vector128<Double>, Vector128<Double>, Vector128<Double>)

__m128d _mm_fmadd_pd (__m128d a, __m128d b, __m128d c)

VFMADDPD xmm, xmm, xmm/m128

MultiplyAdd(Vector128<Single>, Vector128<Single>, Vector128<Single>)

__m128 _mm_fmadd_ps (__m128 a, __m128 b, __m128 c)

VFMADDPS xmm, xmm, xmm/m128

MultiplyAdd(Vector256<Double>, Vector256<Double>, Vector256<Double>)

__m256d _mm256_fmadd_pd (__m256d a, __m256d b, __m256d c)

VFMADDPS ymm, ymm, ymm/m256

MultiplyAdd(Vector256<Single>, Vector256<Single>, Vector256<Single>)

__m256 _mm256_fmadd_ps (__m256 a, __m256 b, __m256 c)

VFMADDPS ymm, ymm, ymm/m256

MultiplyAdd(Vector128<Double>, Vector128<Double>, Vector128<Double>)

Source:
Fma.cs
Source:
Fma.cs
Source:
Fma.cs

__m128d _mm_fmadd_pd (__m128d a, __m128d b, __m128d c)

VFMADDPD xmm, xmm, xmm/m128

public:
 static System::Runtime::Intrinsics::Vector128<double> MultiplyAdd(System::Runtime::Intrinsics::Vector128<double> a, System::Runtime::Intrinsics::Vector128<double> b, System::Runtime::Intrinsics::Vector128<double> c);
public static System.Runtime.Intrinsics.Vector128<double> MultiplyAdd (System.Runtime.Intrinsics.Vector128<double> a, System.Runtime.Intrinsics.Vector128<double> b, System.Runtime.Intrinsics.Vector128<double> c);
static member MultiplyAdd : System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> -> System.Runtime.Intrinsics.Vector128<double>
Public Shared Function MultiplyAdd (a As Vector128(Of Double), b As Vector128(Of Double), c As Vector128(Of Double)) As Vector128(Of Double)

Parameters

Returns

Applies to

MultiplyAdd(Vector128<Single>, Vector128<Single>, Vector128<Single>)

Source:
Fma.cs
Source:
Fma.cs
Source:
Fma.cs

__m128 _mm_fmadd_ps (__m128 a, __m128 b, __m128 c)

VFMADDPS xmm, xmm, xmm/m128

public:
 static System::Runtime::Intrinsics::Vector128<float> MultiplyAdd(System::Runtime::Intrinsics::Vector128<float> a, System::Runtime::Intrinsics::Vector128<float> b, System::Runtime::Intrinsics::Vector128<float> c);
public static System.Runtime.Intrinsics.Vector128<float> MultiplyAdd (System.Runtime.Intrinsics.Vector128<float> a, System.Runtime.Intrinsics.Vector128<float> b, System.Runtime.Intrinsics.Vector128<float> c);
static member MultiplyAdd : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector128<single>
Public Shared Function MultiplyAdd (a As Vector128(Of Single), b As Vector128(Of Single), c As Vector128(Of Single)) As Vector128(Of Single)

Parameters

Returns

Applies to

MultiplyAdd(Vector256<Double>, Vector256<Double>, Vector256<Double>)

Source:
Fma.cs
Source:
Fma.cs
Source:
Fma.cs

__m256d _mm256_fmadd_pd (__m256d a, __m256d b, __m256d c)

VFMADDPS ymm, ymm, ymm/m256

public:
 static System::Runtime::Intrinsics::Vector256<double> MultiplyAdd(System::Runtime::Intrinsics::Vector256<double> a, System::Runtime::Intrinsics::Vector256<double> b, System::Runtime::Intrinsics::Vector256<double> c);
public static System.Runtime.Intrinsics.Vector256<double> MultiplyAdd (System.Runtime.Intrinsics.Vector256<double> a, System.Runtime.Intrinsics.Vector256<double> b, System.Runtime.Intrinsics.Vector256<double> c);
static member MultiplyAdd : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Shared Function MultiplyAdd (a As Vector256(Of Double), b As Vector256(Of Double), c As Vector256(Of Double)) As Vector256(Of Double)

Parameters

Returns

Applies to

MultiplyAdd(Vector256<Single>, Vector256<Single>, Vector256<Single>)

Source:
Fma.cs
Source:
Fma.cs
Source:
Fma.cs

__m256 _mm256_fmadd_ps (__m256 a, __m256 b, __m256 c)

VFMADDPS ymm, ymm, ymm/m256

public:
 static System::Runtime::Intrinsics::Vector256<float> MultiplyAdd(System::Runtime::Intrinsics::Vector256<float> a, System::Runtime::Intrinsics::Vector256<float> b, System::Runtime::Intrinsics::Vector256<float> c);
public static System.Runtime.Intrinsics.Vector256<float> MultiplyAdd (System.Runtime.Intrinsics.Vector256<float> a, System.Runtime.Intrinsics.Vector256<float> b, System.Runtime.Intrinsics.Vector256<float> c);
static member MultiplyAdd : System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Shared Function MultiplyAdd (a As Vector256(Of Single), b As Vector256(Of Single), c As Vector256(Of Single)) As Vector256(Of Single)

Parameters

Returns

Applies to