ChannelDispatcher.TransactionIsolationLevel Property

Definition

Gets or sets the default isolation level for transactions.

public:
 property System::Transactions::IsolationLevel TransactionIsolationLevel { System::Transactions::IsolationLevel get(); void set(System::Transactions::IsolationLevel value); };
public System.Transactions.IsolationLevel TransactionIsolationLevel { get; set; }
member this.TransactionIsolationLevel : System.Transactions.IsolationLevel with get, set
Public Property TransactionIsolationLevel As IsolationLevel

Property Value

One of the IsolationLevel values. The default is Unspecified.

Exceptions

The isolation level set is not defined.

The communication object is in an Opening or Opened state.

The communication object is in a Closing or Closed state.

The communication object is in a Faulted state.

Examples

Uri baseAddress = new Uri("http://localhost:8001/Simple");
ServiceHost serviceHost = new ServiceHost(typeof(CalculatorService), baseAddress);

serviceHost.AddServiceEndpoint(
    typeof(ICalculator),
    new WSHttpBinding(),
    "CalculatorServiceObject");

serviceHost.Open();

IChannelListener icl = serviceHost.ChannelDispatchers[0].Listener;
ChannelDispatcher dispatcher = new ChannelDispatcher(icl);
dispatcher.TransactionIsolationLevel = System.Transactions.IsolationLevel.ReadCommitted;
Dim baseAddress As New Uri("http://localhost:8001/Simple")
Dim serviceHost As New ServiceHost(GetType(CalculatorService), baseAddress)

serviceHost.AddServiceEndpoint(GetType(ICalculator), New WSHttpBinding(), "CalculatorServiceObject")

serviceHost.Open()

Dim icl As IChannelListener = serviceHost.ChannelDispatchers(0).Listener
Dim dispatcher As New ChannelDispatcher(icl)
dispatcher.TransactionIsolationLevel = System.Transactions.IsolationLevel.ReadCommitted

Remarks

Use the TransactionIsolationLevel property to get or set the default isolation level for new transactions created by the dispatcher for the service.

This property can only be set when the instance of the ChannelDispatcher is in the Created state, as this is the only state that is both mutable and not disposed.

Applies to