SpeechRecognitionEngine.AudioFormat Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets the format of the audio being received by the SpeechRecognitionEngine.
public:
property System::Speech::AudioFormat::SpeechAudioFormatInfo ^ AudioFormat { System::Speech::AudioFormat::SpeechAudioFormatInfo ^ get(); };
public System.Speech.AudioFormat.SpeechAudioFormatInfo AudioFormat { get; }
member this.AudioFormat : System.Speech.AudioFormat.SpeechAudioFormatInfo
Public ReadOnly Property AudioFormat As SpeechAudioFormatInfo
Property Value
The format of audio at the input to the SpeechRecognitionEngine instance, or null
if the input is not configured or set to the null input.
Examples
The example below uses AudioFormat to obtain and display audio format data.
static void DisplayAudioDeviceFormat(Label label, SpeechRecognitionEngine recognitionEngine)
{
if (recognitionEngine != null && label != null)
{
label.Text = String.Format("Encoding Format: {0}\n" +
"AverageBytesPerSecond {1}\n" +
"BitsPerSample {2}\n" +
"BlockAlign {3}\n" +
"ChannelCount {4}\n" +
"SamplesPerSecond {5}",
recognitionEngine.AudioFormat.EncodingFormat.ToString(),
recognitionEngine.AudioFormat.AverageBytesPerSecond,
recognitionEngine.AudioFormat.BitsPerSample,
recognitionEngine.AudioFormat.BlockAlign,
recognitionEngine.AudioFormat.ChannelCount,
recognitionEngine.AudioFormat.SamplesPerSecond);
}
}
}
Remarks
To configure the audio input, use one of the following methods:
Applies to
See also
Collaborate with us on GitHub
The source for this content can be found on GitHub, where you can also create and review issues and pull requests. For more information, see our contributor guide.