ContentElement.ApplyAnimationClock Method
Definition
Important
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Applies an animation to a specified dependency property on this element.
Overloads
ApplyAnimationClock(DependencyProperty, AnimationClock) |
Applies an animation to a specified dependency property on this element. Any existing animations are stopped and replaced with the new animation. |
ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) |
Applies an animation to a specified dependency property on this element, with the ability to specify what happens if the property already has a running animation. |
ApplyAnimationClock(DependencyProperty, AnimationClock)
Applies an animation to a specified dependency property on this element. Any existing animations are stopped and replaced with the new animation.
public:
virtual void ApplyAnimationClock(System::Windows::DependencyProperty ^ dp, System::Windows::Media::Animation::AnimationClock ^ clock);
public void ApplyAnimationClock (System.Windows.DependencyProperty dp, System.Windows.Media.Animation.AnimationClock clock);
abstract member ApplyAnimationClock : System.Windows.DependencyProperty * System.Windows.Media.Animation.AnimationClock -> unit
override this.ApplyAnimationClock : System.Windows.DependencyProperty * System.Windows.Media.Animation.AnimationClock -> unit
Public Sub ApplyAnimationClock (dp As DependencyProperty, clock As AnimationClock)
Parameters
The identifier for the property to animate.
- clock
- AnimationClock
The animation clock that controls and declares the animation.
Implements
Remarks
To remove an animation from a property, specify the identifier for that property as dp
and specify clock
as null
. This removes the animation and the animated property is set to its base value. However, the originally associated animation clock is not stopped. Any other animations assigned to that clock will continue to run.
Applies to
ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior)
Applies an animation to a specified dependency property on this element, with the ability to specify what happens if the property already has a running animation.
public:
virtual void ApplyAnimationClock(System::Windows::DependencyProperty ^ dp, System::Windows::Media::Animation::AnimationClock ^ clock, System::Windows::Media::Animation::HandoffBehavior handoffBehavior);
public void ApplyAnimationClock (System.Windows.DependencyProperty dp, System.Windows.Media.Animation.AnimationClock clock, System.Windows.Media.Animation.HandoffBehavior handoffBehavior);
abstract member ApplyAnimationClock : System.Windows.DependencyProperty * System.Windows.Media.Animation.AnimationClock * System.Windows.Media.Animation.HandoffBehavior -> unit
override this.ApplyAnimationClock : System.Windows.DependencyProperty * System.Windows.Media.Animation.AnimationClock * System.Windows.Media.Animation.HandoffBehavior -> unit
Public Sub ApplyAnimationClock (dp As DependencyProperty, clock As AnimationClock, handoffBehavior As HandoffBehavior)
Parameters
The property to animate.
- clock
- AnimationClock
The animation clock that controls and declares the animation.
- handoffBehavior
- HandoffBehavior
A value of the enumeration. The default is SnapshotAndReplace, which will stop any existing animation and replace with the new one.
Implements
Remarks
To remove an animation from a property, specify the identifier for that property as dp
and specify clock
as null
. This removes the animation and the animated property is set to its base value. However, the originally associated animation clock is not stopped. Any other animations assigned to that clock will continue to run.