TextElement.TextEffects Property

Definition

Gets or sets a collection of text effects to apply to the content of the element.

C#
public System.Windows.Media.TextEffectCollection TextEffects { get; set; }

Property Value

A collection of text effects to apply to the content in this element. The default is null (not an empty collection).

Examples

The following example shows how to create a simple text effect and apply it to a text Run through the TextEffects property.

C#
// Create and configure a simple color animation sequence.  Timespan is in 100ns ticks.
ColorAnimation blackToWhite = new ColorAnimation(Colors.White, Colors.Black, new Duration(new TimeSpan(100000)));
blackToWhite.AutoReverse = true;
blackToWhite.RepeatBehavior = RepeatBehavior.Forever;

// Create a new brush and apply the color animation.
SolidColorBrush scb = new SolidColorBrush(Colors.Black);
scb.BeginAnimation(SolidColorBrush.ColorProperty, blackToWhite);

// Create a new TextEffect object; set foreground brush to the previously created brush.
TextEffect tfe = new TextEffect();
tfe.Foreground = scb;
// Range of text to apply effect to (all).
tfe.PositionStart = 0;
tfe.PositionCount = int.MaxValue;

// Create a new text run, and add the previously created text effect to the run's effects collection.
Run flickerRun = new Run("Text that flickers...");
flickerRun.TextEffects = new TextEffectCollection();
flickerRun.TextEffects.Add(tfe);

Remarks

By default, this property is set to null and has no TextEffectCollection associated with it. Before adding any text effects, create a new TextEffectCollection and assign it to this property.

Dependency Property Information

Item Value
Identifier field TextEffectsProperty
Metadata properties set to true AffectsRender

Applies to

Product Versions
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
Windows Desktop 3.0, 3.1, 5, 6, 7, 8, 9