KeyboardDevice Class
Definition
Important
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Abstract class that represents a keyboard device.
public ref class KeyboardDevice abstract : System::Windows::Input::InputDevice
public abstract class KeyboardDevice : System.Windows.Input.InputDevice
type KeyboardDevice = class
inherit InputDevice
Public MustInherit Class KeyboardDevice
Inherits InputDevice
- Inheritance
Remarks
The KeyboardDevice supports the Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code.
For keyboard related input, use the Keyboard class. The Keyboard class represents the keyboard to an application and provides methods, properties, and events that reflect the state of the keyboard.
The Keyboard class delegates to the appropriate KeyboardDevice.
Each InputDevice object represents one particular input device. For example, if there are two mice, there will be two InputDevice objects.
Constructors
KeyboardDevice(InputManager) |
Initializes a new instance of the KeyboardDevice class. |
Properties
ActiveSource |
Gets the PresentationSource that is reporting input for this device. |
DefaultRestoreFocusMode |
Gets or sets the behavior of Windows Presentation Foundation (WPF) when restoring focus. |
Dispatcher |
Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject) |
FocusedElement |
Gets the element that has keyboard focus. |
Modifiers |
Gets the set of ModifierKeys which are currently pressed. |
Target |
Gets the specified IInputElement that input from this device is sent to. |
Methods
CheckAccess() |
Determines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject) |
ClearFocus() |
Clears focus. |
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
Focus(IInputElement) |
Sets keyboard focus on the specified IInputElement. |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetKeyStates(Key) |
Gets the set of key states for the specified Key. |
GetKeyStatesFromSystem(Key) |
When overridden in a derived class, obtains the KeyStates for the specified Key. |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
IsKeyDown(Key) |
Determines whether the specified Key is in the down state. |
IsKeyToggled(Key) |
Determines whether the specified Key is in the toggled state. |
IsKeyUp(Key) |
Determines whether the specified Key is in the up state. |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
VerifyAccess() |
Enforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject) |