ManipulationDeltaEventArgs Class

Definition

Provides data for the ManipulationDelta event.

public ref class ManipulationDeltaEventArgs sealed : System::Windows::Input::InputEventArgs
public sealed class ManipulationDeltaEventArgs : System.Windows.Input.InputEventArgs
type ManipulationDeltaEventArgs = class
    inherit InputEventArgs
Public NotInheritable Class ManipulationDeltaEventArgs
Inherits InputEventArgs
Inheritance
ManipulationDeltaEventArgs

Examples

The following example shows an event handler for the ManipulationDelta event. The example uses the DeltaManipulation property to move, resize, and rotate a Rectangle. The example also checks whether the ManipulationDelta event occurred during inertia and whether the rectangle is touching the edge of a window. If those cases are true, the application stops the manipulation to prevent the rectangle from leaving the visible area of the application. This example is part of a larger example in Walkthrough: Creating Your First Touch Application.

void Window_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
    
    // Get the Rectangle and its RenderTransform matrix.
    Rectangle rectToMove = e.OriginalSource as Rectangle;
    Matrix rectsMatrix = ((MatrixTransform)rectToMove.RenderTransform).Matrix;

    // Rotate the Rectangle.
    rectsMatrix.RotateAt(e.DeltaManipulation.Rotation, 
                         e.ManipulationOrigin.X, 
                         e.ManipulationOrigin.Y);

    // Resize the Rectangle.  Keep it square 
    // so use only the X value of Scale.
    rectsMatrix.ScaleAt(e.DeltaManipulation.Scale.X, 
                        e.DeltaManipulation.Scale.X, 
                        e.ManipulationOrigin.X,
                        e.ManipulationOrigin.Y);

    // Move the Rectangle.
    rectsMatrix.Translate(e.DeltaManipulation.Translation.X,
                          e.DeltaManipulation.Translation.Y);

    // Apply the changes to the Rectangle.
    rectToMove.RenderTransform = new MatrixTransform(rectsMatrix);

    Rect containingRect =
        new Rect(((FrameworkElement)e.ManipulationContainer).RenderSize);

    Rect shapeBounds =
        rectToMove.RenderTransform.TransformBounds(
            new Rect(rectToMove.RenderSize));

    // Check if the rectangle is completely in the window.
    // If it is not and intertia is occuring, stop the manipulation.
    if (e.IsInertial && !containingRect.Contains(shapeBounds))
    {
        e.Complete();
    }

    e.Handled = true;
}
Private Sub Window_ManipulationDelta(ByVal sender As Object, ByVal e As ManipulationDeltaEventArgs)

    ' Get the Rectangle and its RenderTransform matrix.
    Dim rectToMove As Rectangle = e.OriginalSource
    Dim rectTransform As MatrixTransform = rectToMove.RenderTransform
    Dim rectsMatrix As Matrix = rectTransform.Matrix


    ' Rotate the shape
    rectsMatrix.RotateAt(e.DeltaManipulation.Rotation,
                         e.ManipulationOrigin.X,
                         e.ManipulationOrigin.Y)

    ' Resize the Rectangle. Keep it square 
    ' so use only the X value of Scale.
    rectsMatrix.ScaleAt(e.DeltaManipulation.Scale.X,
                        e.DeltaManipulation.Scale.X,
                        e.ManipulationOrigin.X,
                        e.ManipulationOrigin.Y)

    'move the center
    rectsMatrix.Translate(e.DeltaManipulation.Translation.X,
                          e.DeltaManipulation.Translation.Y)

    ' Apply the changes to the Rectangle.
    rectTransform = New MatrixTransform(rectsMatrix)
    rectToMove.RenderTransform = rectTransform

    Dim container As FrameworkElement = e.ManipulationContainer
    Dim containingRect As New Rect(container.RenderSize)

    Dim shapeBounds As Rect = rectTransform.TransformBounds(
                                New Rect(rectToMove.RenderSize))

    ' Check if the rectangle is completely in the window.
    ' If it is not and intertia is occuring, stop the manipulation.
    If e.IsInertial AndAlso Not containingRect.Contains(shapeBounds) Then
        e.Complete()
    End If

    e.Handled = True
End Sub

Remarks

The ManipulationDeltaEventArgs class contains data about changes in the position of a manipulation. The DeltaManipulation property contains the changes that occurred since the last ManipulationDelta event occurred. The CumulativeManipulation property contains the total changes that occurred for the current manipulation. You use one of those properties to transform the manipulated object.

You can end a manipulation by calling the Complete method or force the manipulation into inertia by calling the StartInertia method.

Properties

CumulativeManipulation

Gets the cumulated changes of the current manipulation.

DeltaManipulation

Gets the most recent changes of the current manipulation.

Device

Gets the input device that initiated this event.

(Inherited from InputEventArgs)
Handled

Gets or sets a value that indicates the present state of the event handling for a routed event as it travels the route.

(Inherited from RoutedEventArgs)
IsInertial

Gets a value that indicates whether the ManipulationDelta event occurs during inertia.

ManipulationContainer

Gets the container that defines the coordinates for the manipulation.

ManipulationOrigin

Gets the point from which the manipulation originated.

Manipulators

Gets a collection of objects that represents the touch contacts for the manipulation.

OriginalSource

Gets the original reporting source as determined by pure hit testing, before any possible Source adjustment by a parent class.

(Inherited from RoutedEventArgs)
RoutedEvent

Gets or sets the RoutedEvent associated with this RoutedEventArgs instance.

(Inherited from RoutedEventArgs)
Source

Gets or sets a reference to the object that raised the event.

(Inherited from RoutedEventArgs)
Timestamp

Gets the time when this event occurred.

(Inherited from InputEventArgs)
Velocities

Gets the rates of the most recent changes to the manipulation.

Methods

Cancel()

Cancels the manipulation.

Complete()

Completes the manipulation without inertia.

Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
InvokeEventHandler(Delegate, Object)

Invokes event handlers in a type-specific way, which can increase event system efficiency.

(Inherited from InputEventArgs)
MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
OnSetSource(Object)

When overridden in a derived class, provides a notification callback entry point whenever the value of the Source property of an instance changes.

(Inherited from RoutedEventArgs)
ReportBoundaryFeedback(ManipulationDelta)

Specifies that the manipulation has gone beyond certain boundaries.

StartInertia()

Starts inertia on the manipulation by ignoring subsequent contact movements and raising the ManipulationInertiaStarting event.

ToString()

Returns a string that represents the current object.

(Inherited from Object)

Applies to