ManipulationStartingEventArgs.Pivot Property
Definition
Important
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Gets or sets an object that describes the pivot for a single-point manipulation.
public:
property System::Windows::Input::ManipulationPivot ^ Pivot { System::Windows::Input::ManipulationPivot ^ get(); void set(System::Windows::Input::ManipulationPivot ^ value); };
public System.Windows.Input.ManipulationPivot Pivot { get; set; }
member this.Pivot : System.Windows.Input.ManipulationPivot with get, set
Public Property Pivot As ManipulationPivot
Property Value
An object that describes the pivot for a single-point manipulation.
Examples
The following example shows an event handler for the ManipulationStarting event and sets the ManipulationStartingEventArgs.Pivot property. To test this example, follow the steps in Walkthrough: Creating Your First Touch Application and replace the code in step 4 with this code.
void Window_ManipulationStarting(object sender, ManipulationStartingEventArgs e)
{
// Set the ManipulationPivot so that the element rotates as it is
// moved with one finger.
FrameworkElement element = e.OriginalSource as FrameworkElement;
ManipulationPivot pivot = new ManipulationPivot();
pivot.Center = new Point(element.ActualWidth / 2, element.ActualHeight / 2);
pivot.Radius = 20;
e.Pivot = pivot;
e.ManipulationContainer = this;
e.Handled = true;
}
Private Sub Window_ManipulationStarting(ByVal sender As Object, ByVal e As ManipulationStartingEventArgs)
' Set the ManipulationPivot so that the element rotates as it is
' moved with one finger.
Dim element As FrameworkElement = TryCast(e.OriginalSource, FrameworkElement)
Dim pivot As New ManipulationPivot()
pivot.Center = New Point(element.ActualWidth / 2, element.ActualHeight / 2)
pivot.Radius = 20
e.Pivot = pivot
e.ManipulationContainer = Me
e.Handled = True
End Sub
Remarks
When you set the Pivot property, the manipulation will contain rotation data when the user uses one finger during a manipulation. This is to simulate real-world situations where you can use one finger to rotate an object, such as a piece of paper on a table. If the Pivot is null
, the user must use two fingers to cause rotation.
For more information about manipulations, see the Input Overview. For an example of an application that responds to manipulations, see Walkthrough: Creating Your First Touch Application.