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MouseButtonState Enum

Definition

Specifies the possible states of a mouse button.

public enum class MouseButtonState
public enum MouseButtonState
type MouseButtonState = 
Public Enum MouseButtonState
Inheritance
MouseButtonState

Fields

Pressed 1

The button is pressed.

Released 0

The button is released.

Examples

The following example shows a mouse event handler that determines which buttons are currently pressed by checking the button state of each mouse button.

private void MouseDownHandler(object sender, MouseEventArgs e)
{
    if (e.RightButton == MouseButtonState.Pressed)
    {
        MessageBox.Show("The Right Mouse Button is pressed");
    }

    if (e.LeftButton == MouseButtonState.Pressed)
    {
        MessageBox.Show("The Left Mouse Button is pressed");
    }

    if (e.MiddleButton == MouseButtonState.Pressed)
    {

        MessageBox.Show("The Middle Mouse Button is pressed");
    }

    if (e.XButton1 == MouseButtonState.Pressed)
    {
        MessageBox.Show("The XButton1 Mouse Button is pressed");
    }

    if (e.XButton2 == MouseButtonState.Pressed)
    {
        MessageBox.Show("The XButton2 Mouse Button is pressed");
    }
}
Private Sub MouseDownHandler(ByVal sender As Object, ByVal e As MouseEventArgs)
    If e.RightButton = MouseButtonState.Pressed Then
        MessageBox.Show("The Right Mouse Button is pressed")
    End If

    If e.LeftButton = MouseButtonState.Pressed Then
        MessageBox.Show("The Left Mouse Button is pressed")
    End If

    If e.MiddleButton = MouseButtonState.Pressed Then

        MessageBox.Show("The Middle Mouse Button is pressed")
    End If

    If e.XButton1 = MouseButtonState.Pressed Then
        MessageBox.Show("The XButton1 Mouse Button is pressed")
    End If

    If e.XButton2 = MouseButtonState.Pressed Then
        MessageBox.Show("The XButton2 Mouse Button is pressed")
    End If
End Sub

Remarks

The MouseButtonState enumeration specifies constants which correlate to the state of a mouse button.

Applies to

See also