Clock.CurrentProgress Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets the current progress of this Clock within its current iteration.
public:
property Nullable<double> CurrentProgress { Nullable<double> get(); };
public double? CurrentProgress { get; }
member this.CurrentProgress : Nullable<double>
Public ReadOnly Property CurrentProgress As Nullable(Of Double)
null
if this clock is Stopped, or 0.0 if this clock is active and its Timeline has a Duration of Forever; otherwise, a value between 0.0 and 1.0 that indicates the current progress of this Clock within its current iteration. A value of 0.0 indicates no progress, and a value of 1.0 indicates that the clock is at the end of its current iteration.
The value of this property indicates the CurrentTime normalized by the Duration of this clock's Timeline.
A clock that is Filling has a CurrentProgress of 1.0.
A timeline's clock will only progress when there's an event handler associated with it or (in the case of an AnimationClock object) it is associated with a property. For this reason (and others), it's not recommended that you use a Timeline as a timer.
Product | Versions |
---|---|
.NET Framework | 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
Windows Desktop | 3.0, 3.1, 5, 6, 7, 8, 9, 10 |
.NET feedback
.NET is an open source project. Select a link to provide feedback: