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ShaderEffect.Clone Method

Definition

Creates a modifiable clone of this ShaderEffect object, making deep copies of this object's values. When copying this object's dependency properties, this method copies resource references and data bindings (which may no longer resolve), but not animations or their current values.

public:
 System::Windows::Media::Effects::ShaderEffect ^ Clone();
public System.Windows.Media.Effects.ShaderEffect Clone ();
override this.Clone : unit -> System.Windows.Media.Effects.ShaderEffect
Public Function Clone () As ShaderEffect

Returns

A modifiable clone of this instance. The returned clone is effectively a deep copy of the current object. The clone's IsFrozen property is false.

Remarks

The Clone method can be used to produce modifiable copies of frozen Freezable objects. For convenience, this method shadows the inherited Clone method to provide a strongly typed implementation.

Applies to

See also