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Azure gaming documentation

Learn how to build games using Microsoft Azure services.

Develop games remotely

Overview

  • About Game Dev VM
  • Optimize using Unreal Cloud DDC
  • Tools included in Game Dev VM

Quickstart

  • Using Unreal in Game Dev VM
  • Set up Unreal DDC in Azure
  • Connect to Unreal DDC from Game Dev VM
  • Connect to Unreal DDC from Visual Studio

Concept

  • Choosing the right GPU SKU

How-To Guide

  • Remoting with Parsec
  • Remoting with Teradici

Cloud Build Pipelines

Overview

  • Azure Cloud Builds
  • Incredibuild - Scale out your cloud builds

How-To Guide

  • Perforce - Using AAD together with Perforce
  • Perforce - Logging on with a Managed Identity
  • Perforce - Set up a Proxy in Azure

AI in games

Overview

  • Azure Cognitive Services
  • Content Moderation
  • Text Translation
  • Text-to-Speech
  • Speech-to-Text

Game streaming

Overview

  • Unreal Pixel Streaming in Azure

How-To Guide

  • Deploying Unreal Pixel Streaming in Azure
  • Unreal Pixel Streaming at Scale in Azure
  • Set up a STUN and TURN Server in Azure

Game hosting and servers

Overview

  • Overview
  • Real-time multiplayer
  • Turn-Based multiplayer
  • Managed game servers

Managed game services

Overview

  • Azure PlayFab
  • Achievements and leaderboards
  • Authentication
  • Game servers
  • Game data and tools for analytics
  • Game insights
  • In-game economy
  • Matchmaking and lobby
  • Text/video chat and peer-to-peer networking
  • User generated content

Intro to Azure for developers

Overview

  • Overview
  • Manage access
  • General guidelines

How-To Guide

  • Set up Azure account

Reference

  • Glossary
  • Previous Versions
  • Blog
  • Contribute
  • Privacy
  • Terms of Use
  • Trademarks
  • © Microsoft 2023
  • Previous Versions
  • Blog
  • Contribute
  • Privacy
  • Terms of Use
  • Trademarks
  • © Microsoft 2023