IGameInputForceFeedbackEffect::GetState
Retrieves the current state for a force feedback effect.
Syntax
GameInputFeedbackEffectState GetState(
)
Parameters
This method has no parameters.
Return value
Type: GameInputFeedbackEffectState
The state of the force feedback effect.
Remarks
The GetState
method retrieves the current state of a force feedback effect. The current state may be running, stopped, or paused. For more information, see Advanced GameInput topics.
Requirements
Header: GameInput.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
Overview of GameInput
IGameInputForceFeedbackEffect::SetState
IGameInputForceFeedbackEffect