IGameInputRawDeviceReport::GetDevice

Note

This function is not yet implemented.

Retrieves the device associated with the raw device report.

Syntax

void GetDevice(  
         IGameInputDevice** device  
)  

Parameters

device   _Outptr_
Type: IGameInputDevice**

The device associated with the raw device report.

Return value

Type: void

Remarks

The IGameInputRawDeviceReport::GetDevice method currently sets the output device to nullptr. The IGameInputRawDeviceReport interface encapsulates the raw byte buffers for device input, output, and feature reports. This allows the GameInput implementation to control ownership of the memory buffers, track which device the raw report is associated with, and account for any differences in the headers and formatting between the various supported device protocols. The process to acquire a raw device report depends on the type of report.

Requirements

Header: GameInput.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Advanced GameInput topics
Overview of GameInput
IGameInputRawDeviceReport