IGameInputRawDeviceReport::GetDevice
Note
This function is not yet implemented.
Retrieves the device associated with the raw device report.
Syntax
void GetDevice(
IGameInputDevice** device
)
Parameters
device _Outptr_
Type: IGameInputDevice**
The device associated with the raw device report.
Return value
Type: void
Remarks
The IGameInputRawDeviceReport::GetDevice
method currently sets the output device to nullptr
. The IGameInputRawDeviceReport
interface encapsulates the raw byte buffers for device input, output, and feature reports. This allows the GameInput implementation to control ownership of the memory buffers, track which device the raw report is associated with, and account for any differences in the headers and formatting between the various supported device protocols. The process to acquire a raw device report depends on the type of report.
Requirements
Header: GameInput.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
Advanced GameInput topics
Overview of GameInput
IGameInputRawDeviceReport