IGameInputRawDeviceReport::SetRawData

Note

This function is not yet implemented.

Sets the contents of the report buffer.

Syntax

bool SetRawData(  
         size_t bufferSize,  
         const void* buffer  
)  

Parameters

bufferSize   _In_
Type: size_t

Size of the raw data buffer to be set.

buffer   _In_reads_(bufferSize)
Type: void*

Buffer to be written to.

Return value

Type: bool

Returns true on success; returns false otherwise.

Remarks

The IGameInputRawDeviceReport::SetRawData method allows applications to set the report buffer contents directly. The caller must pass a source buffer whose size matches the value returned from the GetRawDataSize method. Setting the report buffer contents is allowed only for output and feature reports.

Requirements

Header: GameInput.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Advanced GameInput topics
Overview of GameInput
IGameInputRawDeviceReport