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Specifies options for launching a game on a remote device.
Syntax
struct WdLaunchOptions
{
WdLaunchMode launchMode;
const char* commonRootAlias;
};
Members
launchMode
Type: WdLaunchMode
The launch mode for the game. Use WdLaunchMode::Immediate to start the game immediately, or WdLaunchMod::Suspended to start it in a suspended state (useful for attaching a debugger before execution begins).
commonRootAlias
Type: const char*
An optional common root alias. Pass nullptr to use the default alias.
Remarks
Pass this structure to WdLaunchRemoteGame via the launchOptions parameter to control how the game is launched. If nullptr is passed for launchOptions, the game is launched immediately with no common root alias.
Requirements
| Requirement | Value |
|---|---|
| Header | WdRemoteIteration.h |
| Library | wdremoteapi.lib |
| Supported OS | Windows 11 and later |
| Supported architectures | x64, ARM64 |