Economy v2 overview

Important

Economy v2 is now Generally Available. For support and feedback, go to the PlayFab Forum.

Economy v2 is a major change from the existing PlayFab Monetization suite of features. The goal of the change is to support titles with hundreds of millions of active players, large progression systems, and giant inventories. The architecture has been rebuilt on the modern Azure Stack from the ground up and it targets developers' needs related to the following features.

  • Idempotent transactions
  • Batch operations
  • Handling of high concurrency rates, especially with inventory interactions
  • Large unified catalog (unlimited number of items) of in-game goods or user-generated content (UGC)
  • Individual Catalog Item documents instead of all items being stored in a single document
  • Large player inventories (3,000+ items)
  • Integration with PlayFab Entities

Economy v2 is designed with the same flexibility and extensibility that you would expect from other PlayFab services. Although the architecture is new to PlayFab, it's battle-tested and it supports internal Microsoft titles, such as Minecraft, Sea of Thieves, and Flight Simulator.

Interested to find out why we made Economy V2 and how you can use the improvements in your title?

Which version of Economy should I use?

You should use version 2. If you're on version 1, you should look at upgrading. Although we're not deprecating v1 and will maintain and support it for all titles, it's in bugfix-only mode. The new Economy features are being developed only for version 2. For more information on the differences between the two versions, see FAQ.

Changes in key features

Features of Economy that were too restrictive to be useful didn't make the cut to v2. To remediate this, we launched Azure Functions as an enhanced successor to CloudScript. We also provided a recipe-style documentation as a starting point for your own custom implementations. We then focused our efforts on what you told us was most important.

The following v1 features aren’t included in Economy v2:

  • Trading (see the Roadmap)
  • Converting items
  • Limited items
  • Drop tables
  • Containers
  • Recharge rates
  • Store support for segments

Economy v2 brings new useful features:

See also