Game Manager reference


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This reference familiarizes you with the high-level aspects of the Game Manager. For more detailed information, you may select your specific topic of interest in the PlayFab documentation that follows.

To get the most value from this topic, you should have created your PlayFab account, logged in, and viewed the Game Manager for your title, even if it's an empty title for now.

The sections provided below offer greater insight on each Game Manager area. Each time you perform an API call or task, view the results in the Game Manager in the appropriate area for that task.

About Game Manager

Select a title from My Studios and Titles to follow along.

Game Manager is split into four major sections:

  • Title Overview – Review recent and overarching performance of your Title.
  • Build – Foundational elements and tools to configure your game.
  • Engage – Facilitate connections with players.
  • Analyze – Monitor and act on player behaviors.

Title Overview

An overview of the recent and less-recent performance of your title.

Overview - shows your game's basic statistics and what you may have assigned as Key Performance Indicators (KPIs). In the upper-right, you will find time period toggle buttons, and there are also filters for the tables.

  • 4h: This will load data generated within the last 4 hours.
  • 24h: This will load data generated within the last 24 hours.
  • 3d: This will load data generated within the last 3 days.
  • 7d: This will load data generated within the last 7 days.
  • mtd: This will load data generated within the current month.


In Game Manager, all times are displayed in local time.

Game Manager - Dashboards

The tables in the Overview tab allow you to monitor PlayStream events in real time. They include the following:

  • Unique Users: The average number of unique players logging in per day.
  • API Calls: Indicates how many API calls were executed within the given time period.
  • CloudScript Processing Times: Provides the average processing time for your CloudScript functions to execute.
  • LOGINS: The number of logins recorded for the selected time span.
  • NEW USERS: New users added in the time period.
  • PURCHASES: The USD value of real money transactions processed for the selected time span.
  • REPORTS: The Reports table consolidates several critical categories into a useful format. Specific reports are also available under the Reports tab in Analytics.

Back to About the Game Manager

PlayStream Monitor - PlayStream is our latest and greatest addition to the PlayFab platform. It displays title events as they are generated in real time, and you can visualize them at whatever granularity you prefer on the world map. Use the sampling controls to gather more or less events per second.

Game Manager - PlayStream

Back to About the Game Manager


Provides the foundational elements and tools to configure your game.


Players contains settings and data pertaining to your individual players, including player segmentation.

In this section of the Game Manager, a sorted list is presented, and organized by most recent login. Select any of the records to display the Player's Overview. Use the Search box to search for players by ID, Username, Display Name, or Email.

Game Manager - Players Tab

Overview - this detailed screen provides a wealth of insight into the players' activities. The sub-menu contains many links to other player-centric information, as shown below.

Game Manager - Player - Overview

Some specific tools your team can use to remedy defrauded players and identify potential abusers are included below.

  • Overview- View basic details and linked account status.
  • CloudScript - View and run CloudScript functions.
  • Multiplayer- View player match history from multiplayer sessions.
  • PlayStream- View player generated events.
  • Purchases- View a player's real money purchase history.
  • Statistics- View and edit player statistics.
  • Logins- View player login history.
  • Bans- View player ban history.
  • Characters- View player-owned characters and edit basic details.
  • Player Data- View and edit player data records.
  • Segments- View which segments a player has entered.


Multiplayer allows you to configure server hosting and matchmaking.

Servers - Whether you are looking to hosting multi-player matches or just need a secure environment that can reduce many common forms of hacking and abuse, the PlayFab Thunderhead servers work with many architectures and game types. These servers provide an excellent alternative when compared with the overhead of dedicated game servers.

Matchmaking - Set up your matchmaking queues by configuring match sizes, servers and statistics.


Party - Create and configure the Parties for your title.


You must be an Indie, Pro, or Enterprise subscriber in order to enable Parties.

Legacy Multiplayer - Here you can see your active and archived games, as well as server activity, game builds, and game modes.

Additional information:

Back to About the Game Manager


The Groups section allows you to create and manage groups of players designated by entity type and ID.

Create New Group


In the Automation area, you can run CloudScript, run A/B tests, assign Rules, and schedule tasks for your game title using server-side logic for your game, including scripting, rules, and tasks. Configure and trigger actions based on events generated by your title.


The control center for managing partner integrations.

To configure marketplace integrations for your title: Explore the Add-ons section of the Game Manager for details on the various add-ons.

Game Manager - Add-ons - Partner Add-ons

Setup instructions for each add-on may vary. Additional billing information may also be required.

Back to About the Game Manager


Engage allows you to facilitate connections with players.


This section provides all the tools needed to manage the virtual economy of your game.

Catalogs - At the center of PlayFab economies is the concept of catalogs. Catalogs are a collection of items, stores, and drop tables.

As an example, the following image shows the primary catalogs for Unicorn Battle.

Game Manager - Economy - Catalogs

Items - An item within the catalog. Items can be of several different types.

Drop Tables - Control the item distribution when players open containers and bundles.

Stores- A subset of catalog items that can be set to prices that are different than those specified by the catalog.

Game Manager - Economy - Catalogs - Edit Container


Select any catalog item to open a detailed editor for the properties of the item.

Currency - Trackers for each currency that can be exchanged for catalog items.

The following example shows the Edit Currency page for Great Game.

Game Manager - Economy - Catalogs - Edit Currency

Additional Information:

Back to About the Game Manager

User Generated Content

The User Generated Content tab displays all published content for your title. When enabled, all users can create, discover, and consume content.

UGC Landing Page

UGC Items - An item within the public catalog. UGC Items can be created by a player, by a title, or on behalf of a player (by a title). UGC Items can contain Files and Images that can be downloaded by another player.

UGC Item Page

Settings - You can configure supported metadata values here (like Content Types and Tags), and specify specific player IDs to receive elevated permissions (to assist with moderation scenarios).

UGC Settings Page

Policies - Policies allow you to control the client access to the Economy APIs.

UGC Policies Page

Additional Information:

Back to About the Game Manager


The Leaderboards tab displays all the active leaderboards for your title. PlayFab leaderboards are driven by the statistics you choose to use for your players. You can also configure the reset frequency and aggregation method.

Game Manager - Players - Leaderboards

Within a leaderboard, select a Player Name to see the player overview.

Select the orange EDIT LEADERBOARD button to edit your leaderboard name as well as the reset frequency.

Prize Tables - Allows you to create and manage prize tables associated with specific leaderboards. Various items can be configured to be sent to players in the leaderboards, depending on how it is set up.

Additional information:


The Content section offers tools for engaging with your players. The content can include news, remote configuration, and files.

Title Data - Here you can configure and store key properties which you can change after your game launches. Title data is accessible from all API sets by all users. Because of this, title data is an ideal place to store your custom title settings. Internal data is hidden from game clients and only available on your game servers.

Add or edit title data keys

  1. Enter text for your Key (keys must be unique.

  2. Enter text for your Value (accepts strings up to 10KB).

  3. Save your changes with the orange SAVE TITLE DATA button under the data table.

    Title Data

Remove title data keys

  1. Check the box that corresponds to the row(s) that you wish to remove.
  2. Select the X Remove link in the top-left, above the User table.
  3. Save your changes with the orange SAVE TITLE DATA button under the data table.

Title News - Create title news for your game title. As needed, add additional languages.

File Management - Create, organize and upload files for your game client via the Content Delivery Network (CDN).


There are varying time delays, depending on the type of file handling that is required. For detailed information, view the online Help for the File Management tab.

Email Templates - Create, configure and manage email templates for game clients.

The following example shows the Email Templates tab for Great Game.

Game Manager - Email Templates

Back to About the Game Manager

Push Notifications Templates - create and manage new Push Notification templates.


Analyze allows you to monitor and act on player behaviors.


Dashboards allow you to see Trends, run Reports and perform Diagnostics.


In the Data area you can do a number of things to track and analyze data from your players' activities. There are a number of graphing and reports capabilities that provide the ability to consolidate and visualize the data.

Trends - Configure and view trends for a number of statistics for time periods ranging from 7 days to 26 months. The Trends graph shows classic retention - only new players that have returned - for the chosen time period. The 30-day retention report includes both new and returning players. Event History - Search and display a number of different Event History types, depending on the query you create. Use event name, date range, or event values. Reports - Use Reports to view and download a number of different types of reports based on player data and statistical values.

Game Manager - Reports

For additional or custom reports, please open a feature request in our community forums.

Webhooks - Webhooks allow you to have some or all of your PlayStream events forwarded to any web URL you want. The event data is sent via POST in the request body as JSON.

Back to About the Game Manager

About Audit History and Billing

Every action taken within the Game Manager is logged in the Audit History log.

To display the Audit History, select Title audit history from the Settings menu for your game title.

Game manager - Settings - Audit History

On the Audit History page, select any entry in the log to view the complete details. You can also navigate through the Logs using the SEARCH button.

  • The Event time column exposes information about the time and the author of the change.
  • The Log type column gives you a clue about the kind of change that was made.
  • The String change and Value columns represent short details of the change.
  • The View column allows you to access a full JSON description of the change.

Billing - On the Billing page you can view your Contact Information and Credit Card information which PlayFab invoicing references for payment.

About title settings

Access the title settings from the Settings menu.

General - Provides basic information that you will use to configure your title such as player display names and the default language for your title.

Game Manager - Settings - General Tab

API Features - Allows you to configure the API aspects of your title. By default, all options are unchecked, and therefore, not enabled. Enabling these features allows your title to be client-authoritative at the expense of security.

Game manager - Settings - API Features

Choose your preferred options, and select the Save button.

Secret Keys - Allows you to create and manage your PlayFab secret keys, the unique identifier for your game when making Admin and server API calls.


This key should only be shared with trusted members of your development team, since it enables API calls that can affect game data and player accounts. Never share your PlayFab API secret key with anyone; doing so may jeopardize your title's security.

Email Preferences - Allows you to configure e-mail settings such as Subscription and Reply-To addresses. Push Notifications - Configure notifications to be sent to android or iOS devices. Limits - Set limits on certain PlayFab features, economic or otherwise in your game. Client Profile Options - Allows you to configure what a Client can or cannot access and configure on their own for the title.

Other basic actions

Edit profile settings

  1. From the drop-down menu in the upper-right corner of the Game Manager window, select My Profile.
  2. Specify Your Name, a Password, add a Phone number, set your Time zone, and specify whether you want to enable Two-Factor Authentication.
  3. Select the Save Profile button to save your changes and return to the studios page.

Game Manager - Edit Profile


Two-factor authentication improves the security of your developer accounts by requiring a code to be supplied when logging in.

View PlayFab news

New notifications will be indicated in the little bell icon in the upper-right corner of your window.

  1. Select icon to display News.
  2. View the news from the PlayFab team, ordered by the most recent, first. The news feeds include information on new features, API updates, and service outages.

Game manager - Published Notifications

Create and edit studios and titles

In this section you learn how to create and manage studios and game titles.

To add a new studio:

  1. Click the PlayFab icon to display the My Studios and Titles pages.
  2. Click NEW STUDIO to create a new studio in the dialog that appears.
  3. Enter a Studio Name and Authentication provider.
  4. Save your changes and return to the My Studios and Titles page.

To edit an existing studio:

  1. Select the elipsis drop-down menu to the right side of your Studio name, then select Studio settings.

Game manager - Edit Studio

  1. Make your edits.
  2. Select Save Studio to return to the My Studios and Titles page.

To add a new title:

  1. Select the drop-down menu to the right side of your Studio's Name, and then select New title to display the Create Title page.
  2. Enter the details and click the CREATE TITLE button.

Game manager - Create a new game

  1. Save your changes and return to the My Studios and Titles page.

To edit an existing title

  1. Select the gear icon on the title name you wish to edit and select Edit title info.

Game manager - Edit game

  1. Make your edits.
  2. Save your changes and return to the My Studios and Titles page.

About User Accounts

You can create user accounts that are individual or Admin-level accounts. Admin accounts provide access to one or more sections on one or more titles of a given studio, and of course provide full ability to configure studio and title information.

Game manager - Studio Users

  1. Select the drop-down menu to the far right from your Studio name, and then select Studio users.
  2. Choose ADD USER to display the Add New User page. Check the box if you want to make the user an Admin.
  3. To remove accounts in the Users page, simply select Remove.

If you do not already have a PlayFab Admin account, an e-mail will be sent to the address you provided. Upon confirmation, the new account will have access to the Studio and title.