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Opens NPC dialogue for a player. See the page on the Dialogue documentation for more information.
Permission Level | Game Directors |
---|---|
Requires Cheats? | Yes |
Usage
Dialogue with NPC and player, optional sceneName
/dialogue open <npc: target> <player: target> [sceneName: string]
Open a specific scene with an npc
and player
using an optional sceneName
.
Dialogue with NPC and sceneName, optional player
/dialogue change <npc: target> <sceneName: string> [players: target]
Change the dialogue npc
and sceneName
, with an optional player
.
Arguments
npc
: target Required. The target for the NPC menu. Must be a target selector for an entity with type NPC.player
: target Target to display menu. A player namestring
ortarget selector
to identify the player.players
: targetsceneName
: string Astring
that specifies the scene file to run from the behavior pack.