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Container Class (Version 1.x.x)

Important

This documentation is for an older version of this module. Go to the latest documentation here.

Represents a container that can hold sets of items. Used with entities such as Players, Chest Minecarts, Llamas, and more.

Properties

emptySlotsCount

read-only emptySlotsCount: number;

Count of the slots in the container that are empty.

Type: number

Notes:

  • This property can throw errors when used.
    • Throws if the container is invalid.

size

read-only size: number;

The number of slots in this container. For example, a standard single-block chest has a size of 27. Note, a player's inventory container contains a total of 36 slots, 9 hotbar slots plus 27 inventory slots.

Type: number

Notes:

  • This property can throw errors when used.
    • Throws if the container is invalid.

Methods

addItem

addItem(itemStack: ItemStack): ItemStack | undefined

Adds an item to the container. The item is placed in the first available slot(s) and can be stacked with existing items of the same type. Note, use @minecraft/server.Container.setItem if you wish to set the item in a particular slot.

Parameters

  • itemStack: ItemStack

    The stack of items to add.

Returns ItemStack | undefined

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

clearAll

clearAll(): void

Clears all inventory items in the container.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.
    • Throws if the container is invalid.

getItem

getItem(slot: number): ItemStack | undefined

Gets an @minecraft/server.ItemStack of the item at the specified slot. If the slot is empty, returns undefined. This method does not change or clear the contents of the specified slot. To get a reference to a particular slot, see @minecraft/server.Container.getSlot.

Parameters

  • slot: number

    Zero-based index of the slot to retrieve items from.

Returns ItemStack | undefined

Notes:

  • This function can throw errors.
    • Throws if the container is invalid or if the slot index is out of bounds.

Examples

getFirstHotbarItem.ts
import { world, EntityInventoryComponent, DimensionLocation } from "@minecraft/server";

function getFirstHotbarItem(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
  for (const player of world.getAllPlayers()) {
    const inventory = player.getComponent(EntityInventoryComponent.componentId) as EntityInventoryComponent;
    if (inventory && inventory.container) {
      const firstItem = inventory.container.getItem(0);

      if (firstItem) {
        log("First item in hotbar is: " + firstItem.typeId);
      }

      return inventory.container.getItem(0);
    }
    return undefined;
  }
}

(preview) Work with this sample on the MCTools.dev code sandbox.

getSlot

getSlot(slot: number): ContainerSlot

Returns a container slot. This acts as a reference to a slot at the given index for this container.

Parameters

  • slot: number

    The index of the slot to return. This index must be within the bounds of the container.

Returns ContainerSlot

Notes:

  • This function can throw errors.
    • Throws if the container is invalid or if the slot index is out of bounds.

isValid

isValid(): boolean

Returns whether a container object (or the entity or block that this container is associated with) is still available for use in this context.

Returns boolean

Caution

This function is deprecated and will be removed in 2.0.0.

moveItem

moveItem(fromSlot: number, toSlot: number, toContainer: Container): void

Moves an item from one slot to another, potentially across containers.

Parameters

  • fromSlot: number

    Zero-based index of the slot to transfer an item from, on this container.

  • toSlot: number

    Zero-based index of the slot to transfer an item to, on toContainer.

  • toContainer: Container

    Target container to transfer to. Note this can be the same container as the source.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

Examples

moveBetweenContainers.ts
import { world, EntityInventoryComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function moveBetweenContainers(
    targetLocation: DimensionLocation
) {
  const players = world.getAllPlayers();

  const chestCart = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.ChestMinecart, {
    x: targetLocation.x + 1,
    y: targetLocation.y,
    z: targetLocation.z,
  });

  if (players.length > 0) {
    const fromPlayer = players[0];

    const fromInventory = fromPlayer.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
    const toInventory = chestCart.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;

    if (fromInventory && toInventory && fromInventory.container && toInventory.container) {
      fromInventory.container.moveItem(0, 0, toInventory.container);
    }
  }
}

(preview) Work with this sample on the MCTools.dev code sandbox.

setItem

setItem(slot: number, itemStack?: ItemStack): void

Sets an item stack within a particular slot.

Parameters

  • slot: number

    Zero-based index of the slot to set an item at.

  • itemStack?: ItemStack = null

    Stack of items to place within the specified slot. Setting itemStack to undefined will clear the slot.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

swapItems

swapItems(slot: number, otherSlot: number, otherContainer: Container): void

Swaps items between two different slots within containers.

Parameters

  • slot: number

    Zero-based index of the slot to swap from this container.

  • otherSlot: number

    Zero-based index of the slot to swap with.

  • otherContainer: Container

    Target container to swap with. Note this can be the same container as this source.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

transferItem

transferItem(fromSlot: number, toContainer: Container): ItemStack | undefined

Moves an item from one slot to another container, or to the first available slot in the same container.

Parameters

  • fromSlot: number

    Zero-based index of the slot to transfer an item from, on this container.

  • toContainer: Container

    Target container to transfer to. Note this can be the same container as the source.

Returns ItemStack | undefined - An itemStack with the items that couldn't be transferred. Returns undefined if all items were transferred.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

Examples

transferBetweenContainers.ts
import { world, EntityInventoryComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function transferBetweenContainers(
    targetLocation: DimensionLocation
) {
  const players = world.getAllPlayers();

  const chestCart = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.ChestMinecart, {
    x: targetLocation.x + 1,
    y: targetLocation.y,
    z: targetLocation.z,
  });

  if (players.length > 0) {
    const fromPlayer = players[0];

    const fromInventory = fromPlayer.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
    const toInventory = chestCart.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;

    if (fromInventory && toInventory && fromInventory.container && toInventory.container) {
      fromInventory.container.transferItem(0, toInventory.container);
    }
  }
}

(preview) Work with this sample on the MCTools.dev code sandbox.

Examples

containers.ts
import { ItemStack, EntityInventoryComponent, BlockInventoryComponent, DimensionLocation } from "@minecraft/server";
import { MinecraftBlockTypes, MinecraftItemTypes, MinecraftEntityTypes } from "@minecraft/vanilla-data";

function containers(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
  const xLocation = targetLocation; // left chest location
  const xPlusTwoLocation = { x: targetLocation.x + 2, y: targetLocation.y, z: targetLocation.z }; // right chest

  const chestCart = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.ChestMinecart, {
    x: targetLocation.x + 4,
    y: targetLocation.y,
    z: targetLocation.z,
  });

  const xChestBlock = targetLocation.dimension.getBlock(xLocation);
  const xPlusTwoChestBlock = targetLocation.dimension.getBlock(xPlusTwoLocation);

  if (!xChestBlock || !xPlusTwoChestBlock) {
    log("Could not retrieve chest blocks.");
    return;
  }

  xChestBlock.setType(MinecraftBlockTypes.Chest);
  xPlusTwoChestBlock.setType(MinecraftBlockTypes.Chest);

  const xPlusTwoChestInventoryComp = xPlusTwoChestBlock.getComponent("inventory") as BlockInventoryComponent;
  const xChestInventoryComponent = xChestBlock.getComponent("inventory") as BlockInventoryComponent;
  const chestCartInventoryComp = chestCart.getComponent("inventory") as EntityInventoryComponent;

  const xPlusTwoChestContainer = xPlusTwoChestInventoryComp.container;
  const xChestContainer = xChestInventoryComponent.container;
  const chestCartContainer = chestCartInventoryComp.container;

  if (!xPlusTwoChestContainer || !xChestContainer || !chestCartContainer) {
    log("Could not retrieve chest containers.");
    return;
  }

  xPlusTwoChestContainer.setItem(0, new ItemStack(MinecraftItemTypes.Apple, 10));
  if (xPlusTwoChestContainer.getItem(0)?.typeId !== MinecraftItemTypes.Apple) {
    log("Expected apple in x+2 container slot index 0", -1);
  }

  xPlusTwoChestContainer.setItem(1, new ItemStack(MinecraftItemTypes.Emerald, 10));
  if (xPlusTwoChestContainer.getItem(1)?.typeId !== MinecraftItemTypes.Emerald) {
    log("Expected emerald in x+2 container slot index 1", -1);
  }

  if (xPlusTwoChestContainer.size !== 27) {
    log("Unexpected size: " + xPlusTwoChestContainer.size, -1);
  }

  if (xPlusTwoChestContainer.emptySlotsCount !== 25) {
    log("Unexpected emptySlotsCount: " + xPlusTwoChestContainer.emptySlotsCount, -1);
  }

  xChestContainer.setItem(0, new ItemStack(MinecraftItemTypes.Cake, 10));

  xPlusTwoChestContainer.transferItem(0, chestCartContainer); // transfer the apple from the xPlusTwo chest to a chest cart
  xPlusTwoChestContainer.swapItems(1, 0, xChestContainer); // swap the cake from x and the emerald from xPlusTwo

  if (chestCartContainer.getItem(0)?.typeId !== MinecraftItemTypes.Apple) {
    log("Expected apple in minecraft chest container slot index 0", -1);
  }

  if (xChestContainer.getItem(0)?.typeId === MinecraftItemTypes.Emerald) {
    log("Expected emerald in x container slot index 0", -1);
  }

  if (xPlusTwoChestContainer.getItem(1)?.typeId === MinecraftItemTypes.Cake) {
    log("Expected cake in x+2 container slot index 1", -1);
  }
}

(preview) Work with this sample on the MCTools.dev code sandbox.