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Applies shaking to the players' camera with specified intensity and duration. Parameters: 'stop' or 'add' the effect, specify player (target), intensity (float, min 0.0 to max 4.0), seconds(float, min 0.01), and shakeType (positional or rotational). Must have Allow Camera Shake option turned on in user settings.
| Permission Level | Game Directors |
| Requires Cheats | Yes |
Syntax Overview
/camerashake add <player: target> [intensity: float] [seconds: float] [shakeType: camerashaketype]
/camerashake stop [player: target]
Usage
Add
/camerashake add <player: target> [intensity: float] [seconds: float] [shakeType: camerashaketype]
Adds shaking to a player's camera with optional intensity, seconds, and shakeType.
| Argument | Type | Required | Description |
|---|---|---|---|
| player | target | Required | A player name string or target selector to identify the player. |
| intensity | float | Optional | Optional. Default 0.5. A float that specifies the camera shake intensity with values from [0, 4]. |
| seconds | float | Optional | Optional. A float that specifies how long the camera will shake. Default: 1.0. |
| shakeType | camerashaketype | Optional | Optional. Either positional or rotational camera shake type. Default: positional. |
Stop
/camerashake stop [player: target]
Stops the player camera's shaking.
| Argument | Type | Required | Description |
|---|---|---|---|
| player | target | Optional | A player name string or target selector to identify the player. |
Arguments Reference
| Argument | Type | Description |
|---|---|---|
| intensity | float | Optional. Default 0.5. A float that specifies the camera shake intensity with values from [0, 4]. |
| player | target | A player name string or target selector to identify the player. |
| seconds | float | Optional. A float that specifies how long the camera will shake. Default: 1.0. |
| shakeType | camerashaketype | Optional. Either positional or rotational camera shake type. Default: positional. |