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/camerashake Command

Applies shaking to the players' camera with specified intensity and duration. Parameters: 'stop' or 'add' the effect, specify player (target), intensity (float, min 0.0 to max 4.0), seconds(float, min 0.01), and shakeType (positional or rotational). Must have Allow Camera Shake option turned on in user settings.

Permission Level Game Directors
Requires Cheats Yes

Syntax Overview

/camerashake add <player: target> [intensity: float] [seconds: float] [shakeType: camerashaketype]

/camerashake stop [player: target]

Usage

Add

/camerashake add <player: target> [intensity: float] [seconds: float] [shakeType: camerashaketype]

Adds shaking to a player's camera with optional intensity, seconds, and shakeType.

Argument Type Required Description
player target Required A player name string or target selector to identify the player.
intensity float Optional Optional. Default 0.5. A float that specifies the camera shake intensity with values from [0, 4].
seconds float Optional Optional. A float that specifies how long the camera will shake. Default: 1.0.
shakeType camerashaketype Optional Optional. Either positional or rotational camera shake type. Default: positional.

Stop

/camerashake stop [player: target]

Stops the player camera's shaking.

Argument Type Required Description
player target Optional A player name string or target selector to identify the player.

Arguments Reference

Argument Type Description
intensity float Optional. Default 0.5. A float that specifies the camera shake intensity with values from [0, 4].
player target A player name string or target selector to identify the player.
seconds float Optional. A float that specifies how long the camera will shake. Default: 1.0.
shakeType camerashaketype Optional. Either positional or rotational camera shake type. Default: positional.