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Apply damage to the specified entities. See more in the Damage Command documentation.
| Permission Level | Game Directors |
| Requires Cheats | Yes |
Syntax Overview
/damage <target: target> <amount: int> [cause: damagecause]
/damage <target: target> <amount: int> <cause: damagecause> <origin: damageoriginactor> <damager: target>
Usage
Damage with optional cause
/damage <target: target> <amount: int> [cause: damagecause]
Damage a target with an amount of damage. Optionally include a cause.
| Argument | Type | Required | Description |
|---|---|---|---|
| target | target | Required | Required. The target to damage. A player name or target selector. |
| amount | int | Required | Required. Default 0. An integer that specifies the amount of damage. |
| cause | damagecause | Optional | Optional. Default none. An enum of the damage cause. |
Damage with optional cause, entity, damager
/damage <target: target> <amount: int> <cause: damagecause> <origin: damageoriginactor> <damager: target>
Damage a target with an amount of damage. Optionally include a cause, entity, and damager.
| Argument | Type | Required | Description |
|---|---|---|---|
| target | target | Required | Required. The target to damage. A player name or target selector. |
| amount | int | Required | Required. Default 0. An integer that specifies the amount of damage. |
| cause | damagecause | Required | Optional. Default none. An enum of the damage cause. |
| origin | damageoriginactor | Required | |
| damager | target | Required | A selector that specifies which entity will be treated as dealing the damage to the target. Should be one entity or player. |
Arguments Reference
| Argument | Type | Description |
|---|---|---|
| amount | int | Required. Default 0. An integer that specifies the amount of damage. |
| cause | damagecause | Optional. Default none. An enum of the damage cause. |
| damager | target | A selector that specifies which entity will be treated as dealing the damage to the target. Should be one entity or player. |
| origin | damageoriginactor | |
| target | target | Required. The target to damage. A player name or target selector. |