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Entity Documentation - minecraft:behavior.roar

Allows this entity to roar at another entity based on data in minecraft:anger_level. Once the anger threshold specified in minecraft:anger_level has been reached, this entity will roar for the specified amount of time, look at the other entity, apply anger boost towards it, and finally target it.

Note

Requires the following component in order to work properly:

Roar Behavior Properties

Name Default Value Type Description Example Values
duration 0 Decimal number The amount of time to roar for. Warden: 4.2
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Warden: 2

Samples

Warden

"minecraft:behavior.roar": {
  "priority": 2,
  "duration": 4.2
}